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Tackling generation of combat encounters in role-playing digital games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F21%3A10440816" target="_blank" >RIV/00216208:11320/21:10440816 - isvavai.cz</a>

  • Result on the web

    <a href="http://ceur-ws.org/Vol-2962/paper34.pdf" target="_blank" >http://ceur-ws.org/Vol-2962/paper34.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Tackling generation of combat encounters in role-playing digital games

  • Original language description

    Procedural content generation (PCG) has been used in digital games since the early 1980s. Here we focus on a new problem of generating personalized combat encounters in role playing video games (RPG). A game should provide a player with combat encounters of adequate difficulties, which ideally should be matching the player’s performance in order for a game to provide adequate challenge to the player. In this paper, we describe our own reinforcement learning algorithm that estimates difficulties of combat encounters during game runtime, which can be them used to find next suitable combat encounter of desired difficulty in a stochastic hill-climbing manner. After a player finishes the encounter, its result is propagated through the matrix to update the estimations of not only the presented combat encounter, but also similar ones. To test our solution, we conducted a preliminary study with human players on a simplified RPG game we have developed. The data collected suggests our algorithm can adapt the matrix to the player performance fast from little amounts of data, even though not precisely.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    CEUR Workshop Proceedings

  • ISBN

  • ISSN

    1613-0073

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    69-76

  • Publisher name

    CEUR Workshop Proceedings

  • Place of publication

    Neuveden

  • Event location

    Helpa, Slovakia

  • Event date

    Sep 24, 2021

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article