Serious fun: exploring arts-based serious games in urban food (in)security research; Amusement sérieux : explorer les jeux sérieux basés sur les arts dans la recherche sur l'(in)sécurité alimentaire en milieu urbain
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F26%3ABRXPDA46" target="_blank" >RIV/00216208:11320/26:BRXPDA46 - isvavai.cz</a>
Result on the web
<a href="https://www.scopus.com/inward/record.uri?eid=2-s2.0-105009898147&doi=10.1080%2F21681392.2025.2495003&partnerID=40&md5=880590adaef7ec9e1c625e25ce3fa59f" target="_blank" >https://www.scopus.com/inward/record.uri?eid=2-s2.0-105009898147&doi=10.1080%2F21681392.2025.2495003&partnerID=40&md5=880590adaef7ec9e1c625e25ce3fa59f</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/21681392.2025.2495003" target="_blank" >10.1080/21681392.2025.2495003</a>
Alternative languages
Result language
angličtina
Original language name
Serious fun: exploring arts-based serious games in urban food (in)security research; Amusement sérieux : explorer les jeux sérieux basés sur les arts dans la recherche sur l'(in)sécurité alimentaire en milieu urbain
Original language description
Drawing on an urban research experiment and collaboration, this paper explores the role of arts-based serious games in urban food security research. Serious Fun: Food for Thought developed out of a desire to explore creative ways of engaging food insecurity venturing beyond narrow developmentalist frames. Using arts-based research coupled with gaming principles, the purpose of the experiment was to engage different constituencies in an interactive way to unpack the food system in unequal societies, in this case, Cape Town. What the game enabled was a mirror, revealing the affective nuances of food systems in a real and almost immediate way that more traditional forms of research may be less able to do. In the paper, we propose four opportunities for enriching urban food research: First, we argue that research design is premised on knowledge and values researchers deem important. We believe that arts-based serious gaming offers alternative in-roads to engage with multiple everyday values, desires, perspectives and practices as a crucial process in re-arranging knowledge politics. Second, we suggest that traditional methods of knowledge production can be enriched by taking seriously affective forms of agency and tacit knowledge of urban residents and that this requires a revision of ethic-ing research. Third, we propose that where research is carried out matters and that Food for Thought enables a socio-spatial situation for grounded research. Finally, we argue that knowledge mobilisation is important and that arts-based serious games can offer spaces for surfacing, encountering and leveraging multiple knowledge. We propose that validating practical and affective knowledge of urban resident's own foodways can strengthen urban food systems research. © 2025 Elsevier B.V., All rights reserved.
Czech name
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Czech description
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Classification
Type
J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
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Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Critical African Studies
ISSN
20407211
e-ISSN
21681392
Volume of the periodical
17
Issue of the periodical within the volume
2
Country of publishing house
US - UNITED STATES
Number of pages
18
Pages from-to
189 - 206
UT code for WoS article
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EID of the result in the Scopus database
2-s2.0-105009898147