Flow Genres: The Varieties of Video Game Experience
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F15%3A10294235" target="_blank" >RIV/00216208:11410/15:10294235 - isvavai.cz</a>
Alternative codes found
RIV/68081740:_____/15:00447213
Result on the web
<a href="http://www.igi-global.com/article/flow-genres/125443" target="_blank" >http://www.igi-global.com/article/flow-genres/125443</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4018/IJGCMS.2015010101" target="_blank" >10.4018/IJGCMS.2015010101</a>
Alternative languages
Result language
angličtina
Original language name
Flow Genres: The Varieties of Video Game Experience
Original language description
The goal of this theoretical study is to conceptually revise the flow theory formulated originally by Mihaly Csikszentmihalyi. Concept of flow is one of the most frequently used terms that describe an optimal experience while performing activity and this does not apply only for video game industry. In this article we discuss the varieties of flow experience with respect to video games. Further, the authors emphasize relativity of the original concept of flow, understood as a universal experience of independent nature in terms of activity or personality of the participant. Following detailed analysis of existing literature and our previous empirical study, they define the concept of flow as a genre triad that portrays experience of climax, ilinx, and ludic trance. A further revision and extension of the original concept of flow is deemed necessary in order to map the variety of user experiences while playing video games with sufficient precision.
Czech name
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Czech description
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Classification
Type
J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)
CEP classification
AN - Psychology
OECD FORD branch
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Result continuities
Project
<a href="/en/project/GAP407%2F12%2F2432" target="_blank" >GAP407/12/2432: Complexity as an expression of the psychological life of an individual</a><br>
Continuities
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2015
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
International Journal of Gaming and Computer-Mediated Simulations
ISSN
1942-3888
e-ISSN
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Volume of the periodical
7
Issue of the periodical within the volume
1
Country of publishing house
US - UNITED STATES
Number of pages
19
Pages from-to
1-19
UT code for WoS article
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EID of the result in the Scopus database
2-s2.0-84996564695