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Flow Genres: The Varieties of Video Game Experience

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F15%3A10294235" target="_blank" >RIV/00216208:11410/15:10294235 - isvavai.cz</a>

  • Alternative codes found

    RIV/68081740:_____/15:00447213

  • Result on the web

    <a href="http://www.igi-global.com/article/flow-genres/125443" target="_blank" >http://www.igi-global.com/article/flow-genres/125443</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.4018/IJGCMS.2015010101" target="_blank" >10.4018/IJGCMS.2015010101</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Flow Genres: The Varieties of Video Game Experience

  • Original language description

    The goal of this theoretical study is to conceptually revise the flow theory formulated originally by Mihaly Csikszentmihalyi. Concept of flow is one of the most frequently used terms that describe an optimal experience while performing activity and this does not apply only for video game industry. In this article we discuss the varieties of flow experience with respect to video games. Further, the authors emphasize relativity of the original concept of flow, understood as a universal experience of independent nature in terms of activity or personality of the participant. Following detailed analysis of existing literature and our previous empirical study, they define the concept of flow as a genre triad that portrays experience of climax, ilinx, and ludic trance. A further revision and extension of the original concept of flow is deemed necessary in order to map the variety of user experiences while playing video games with sufficient precision.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)

  • CEP classification

    AN - Psychology

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GAP407%2F12%2F2432" target="_blank" >GAP407/12/2432: Complexity as an expression of the psychological life of an individual</a><br>

  • Continuities

    S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2015

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    International Journal of Gaming and Computer-Mediated Simulations

  • ISSN

    1942-3888

  • e-ISSN

  • Volume of the periodical

    7

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    19

  • Pages from-to

    1-19

  • UT code for WoS article

  • EID of the result in the Scopus database

    2-s2.0-84996564695