Virtual Faith? Religion in (and out of) Video Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F16%3A00092272" target="_blank" >RIV/00216224:14210/16:00092272 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Virtual Faith? Religion in (and out of) Video Games
Original language description
Virtual space has undoubtedly become an inseparable part of our world. In videogames, the players become part of a different world with different rules, different beings and also different religions. This paper tries to find answers to several questions – how is religion being represented in virtual space, namely in videogames? How does virtual reality overlap with reality in the means of religiosity of the gamers? And are there any religious systems in the “real world” based on those found in videogames? Until relatively recently, the topic of religion and video games has been quite neglected by scholars, however, nowadays this issue is being covered more and more extensively – one of the first publications dealing with the topic was The Handbook of Hyper-real Religions edited by Adam Possamai (2012), in 2014 a book called Playing with Religion in Digital Games (edited by Campbell and Grieve) was published, and there are now also several journals focusing on the topic – e.g.
Czech name
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Czech description
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Classification
Type
O - Miscellaneous
CEP classification
AA - Philosophy and religion
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2016
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů