Collaborative Immersive Virtual Environments for Education in Geography
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F19%3A00108966" target="_blank" >RIV/00216224:14210/19:00108966 - isvavai.cz</a>
Result on the web
<a href="https://www.mdpi.com/2220-9964/8/1/3" target="_blank" >https://www.mdpi.com/2220-9964/8/1/3</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/ijgi8010003" target="_blank" >10.3390/ijgi8010003</a>
Alternative languages
Result language
angličtina
Original language name
Collaborative Immersive Virtual Environments for Education in Geography
Original language description
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives and forming a new way for people to interact with computers and each other. The impact and consequences of this innovative technology have not yet been satisfactory explored. This empirical study investigated the cognitive and social aspects of collaboration in a shared, immersive virtual reality. A unique application for implementing a collaborative immersive virtual environment (CIVE) was developed by our interdisciplinary team as a software solution for educational purposes, with two scenarios for learning about hypsography, i.e., explanations of contour line principles. Both scenarios allow switching between a usual 2D contour map and a 3D model of the corresponding terrain to increase the intelligibility and clarity of the educational content. Gamification principles were also applied to both scenarios to augment user engagement during the completion of tasks. A qualitative research approach was adopted to obtain a deep insight into the lived experience of users in a CIVE. It was thus possible to form a deep understanding of very new subject matter. Twelve pairs of participants were observed during their CIVE experience and then interviewed either in a semistructured interview or a focus group. Data from these three research techniques were analyzed using interpretative phenomenological analysis, which is research method for studying individual experience. Four superordinate themes—with detailed descriptions of experiences shared by numerous participants—emerged as results from the analysis; we called these (1) Appreciation for having a collaborator, (2) The Surprising “Fun with Maps”, (3) Communication as a challenge, and (4) Cognition in two realities. The findings of the study indicate the importance of the social dimension during education in a virtual environment and the effectiveness of dynamic and interactive 3D visualization.
Czech name
—
Czech description
—
Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
—
OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
—
Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
ISPRS International Journal of Geo-Information
ISSN
2220-9964
e-ISSN
2220-9964
Volume of the periodical
8
Issue of the periodical within the volume
1
Country of publishing house
CH - SWITZERLAND
Number of pages
25
Pages from-to
—
UT code for WoS article
000458582700003
EID of the result in the Scopus database
2-s2.0-85061129705