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Video game streaming: how poor licensing undermines creators

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14220%2F22%3A00126351" target="_blank" >RIV/00216224:14220/22:00126351 - isvavai.cz</a>

  • Result on the web

    <a href="https://is.muni.cz/publication/1883297/cs" target="_blank" >https://is.muni.cz/publication/1883297/cs</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.4337/ielr.2022.01.03" target="_blank" >10.4337/ielr.2022.01.03</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Video game streaming: how poor licensing undermines creators

  • Original language description

    This article tackles the phenomenon of video game streaming amidst a regulatory shift in the European Union towards the DSM Directive framework. The article offers a new perspective on a specific and economically significant industry fuelled by the growing exploitation of copyright-protected content amplified by the COVID-19 pandemic and global lockdowns. European scholars have previously studied video game streaming, however, this article offers a new approach focused on the licensing aspects. The article, thus, presents an attempt to capture the unique characteristics of the European digital market framed by the video game industry. The article discusses three separate topics, Article 17 of the DSM Directive, authorization practices, and the impacts of the DSM Directive framework on the video game streaming industry. First, the article analyses the legal shift and its implications on the video game streaming industry. Secondly, it seeks to identify broader tendencies in the video game streaming industry and particularly licensing practices. Finally, it analyses the position of video game streamers and possible room for improvement. The presented conclusions focus predominantly on identified licensing insufficiencies in the video game industry that put creators in a vulnerable position. Article 17 of the DSM Directive, subsequently, could bring about improvements to licence terms due to a shift in enforcement consequences from take-down to stay-down.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database

  • CEP classification

  • OECD FORD branch

    50501 - Law

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Interactive Entertainment Law Review

  • ISSN

    2515-3870

  • e-ISSN

    2515-3889

  • Volume of the periodical

    5

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    14

  • Pages from-to

    32-45

  • UT code for WoS article

  • EID of the result in the Scopus database

    2-s2.0-85134819563