All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

User-Avatar discrepancy scale : a comparative measurement of self and avatar views

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F25%3A00144225" target="_blank" >RIV/00216224:14230/25:00144225 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.tandfonline.com/doi/full/10.1080/0144929X.2024.2381603" target="_blank" >https://www.tandfonline.com/doi/full/10.1080/0144929X.2024.2381603</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/0144929X.2024.2381603" target="_blank" >10.1080/0144929X.2024.2381603</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    User-Avatar discrepancy scale : a comparative measurement of self and avatar views

  • Original language description

    An avatar is one's figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual's self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this gap, the user-avatar views of 477 gamers aged between 11-21 years old (meanage = 16.39; SD = 1.6) were assessed across 15 dimensions, each defined by a pair of bipolar adjectives (e.g. strong-weak) rated on a seven-point scale. The optimum combination of scale items was concluded via a three-step validation procedure including (i) exploratory factor analysis, (ii) confirmatory factor analysis, and (iii) item response theory analysis. Findings supported a unifactorial user-avatar discrepancy measure composed of eight items, with social-desirability issues involving strength, physical abilities, and emotionality underpinning participants' responses.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50101 - Psychology (including human - machine relations)

Result continuities

  • Project

    <a href="/en/project/GA21-30769S" target="_blank" >GA21-30769S: Gaming disorder from longitudinal and psychodynamic perspectives</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Behaviour & Information Technology

  • ISSN

    0144-929X

  • e-ISSN

    1362-3001

  • Volume of the periodical

    44

  • Issue of the periodical within the volume

    9

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    18

  • Pages from-to

    1907-1924

  • UT code for WoS article

    001282243500001

  • EID of the result in the Scopus database

    2-s2.0-85200268493