User-Avatar discrepancy scale : a comparative measurement of self and avatar views
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F25%3A00144225" target="_blank" >RIV/00216224:14230/25:00144225 - isvavai.cz</a>
Result on the web
<a href="https://www.tandfonline.com/doi/full/10.1080/0144929X.2024.2381603" target="_blank" >https://www.tandfonline.com/doi/full/10.1080/0144929X.2024.2381603</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/0144929X.2024.2381603" target="_blank" >10.1080/0144929X.2024.2381603</a>
Alternative languages
Result language
angličtina
Original language name
User-Avatar discrepancy scale : a comparative measurement of self and avatar views
Original language description
An avatar is one's figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual's self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this gap, the user-avatar views of 477 gamers aged between 11-21 years old (meanage = 16.39; SD = 1.6) were assessed across 15 dimensions, each defined by a pair of bipolar adjectives (e.g. strong-weak) rated on a seven-point scale. The optimum combination of scale items was concluded via a three-step validation procedure including (i) exploratory factor analysis, (ii) confirmatory factor analysis, and (iii) item response theory analysis. Findings supported a unifactorial user-avatar discrepancy measure composed of eight items, with social-desirability issues involving strength, physical abilities, and emotionality underpinning participants' responses.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
50101 - Psychology (including human - machine relations)
Result continuities
Project
<a href="/en/project/GA21-30769S" target="_blank" >GA21-30769S: Gaming disorder from longitudinal and psychodynamic perspectives</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Behaviour & Information Technology
ISSN
0144-929X
e-ISSN
1362-3001
Volume of the periodical
44
Issue of the periodical within the volume
9
Country of publishing house
GB - UNITED KINGDOM
Number of pages
18
Pages from-to
1907-1924
UT code for WoS article
001282243500001
EID of the result in the Scopus database
2-s2.0-85200268493