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Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F14%3A00082179" target="_blank" >RIV/00216224:14330/14:00082179 - isvavai.cz</a>

  • Result on the web

    <a href="http://www.sciencedirect.com/science/article/pii/S1875952114000391" target="_blank" >http://www.sciencedirect.com/science/article/pii/S1875952114000391</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1016/j.entcom.2014.10.004" target="_blank" >10.1016/j.entcom.2014.10.004</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study

  • Original language description

    This paper examines the application of commercial and non-invasive electroencephalography (EEG)-based brain?computer (BCIs) interfaces with serious games. Two different EEG-based BCI devices were used to fully control the same serious game. The first device (NeuroSky MindSet) uses only a single dry electrode and requires no calibration. The second device (Emotiv EPOC) uses 14 wet sensors requiring additional training of a classifier. User testing was performed on both devices with sixty-two participantsmeasuring the player experience as well as key aspects of serious games, primarily learnability, satisfaction, performance and effort. Recorded feedback indicates that the current state of BCIs can be used in the future as alternative game interfaces after familiarisation and in some cases calibration. Comparative analysis showed significant differences between the two devices.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>x</sub> - Unclassified - Peer-reviewed scientific article (Jimp, Jsc and Jost)

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    N - Vyzkumna aktivita podporovana z neverejnych zdroju

Others

  • Publication year

    2014

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Entertainment Computing

  • ISSN

    1875-9521

  • e-ISSN

  • Volume of the periodical

    5

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    NL - THE KINGDOM OF THE NETHERLANDS

  • Number of pages

    9

  • Pages from-to

    391-399

  • UT code for WoS article

  • EID of the result in the Scopus database