Continuous Collision Detection Using Tetrahedral Structures
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F15%3A00086082" target="_blank" >RIV/00216224:14330/15:00086082 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1109/VS-GAMES.2015.7295769" target="_blank" >http://dx.doi.org/10.1109/VS-GAMES.2015.7295769</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/VS-GAMES.2015.7295769" target="_blank" >10.1109/VS-GAMES.2015.7295769</a>
Alternative languages
Result language
angličtina
Original language name
Continuous Collision Detection Using Tetrahedral Structures
Original language description
This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
IN - Informatics
OECD FORD branch
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Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2015
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
VS-Games 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications
ISBN
9781479981021
ISSN
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e-ISSN
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Number of pages
4
Pages from-to
175-178
Publisher name
IEEE Computer Society
Place of publication
Švédsko
Event location
Skovde
Event date
Jan 1, 2015
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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