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Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F15%3A00086191" target="_blank" >RIV/00216224:14330/15:00086191 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1109/IMCTL.2015.7359617" target="_blank" >http://dx.doi.org/10.1109/IMCTL.2015.7359617</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/IMCTL.2015.7359617" target="_blank" >10.1109/IMCTL.2015.7359617</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem

  • Original language description

    Based on an unprecedented need of stimulating creative capacities towards entrepreneurship to university students and young researchers, this paper introduces and analyses a smart learning ecosystem for encouraging teaching and learning on creative thinking as a distinct feature to be taught and learnt in universities. The paper introduces a mashed-up authoring architecture for designing lesson-plans and games with visual learning mechanics for creativity learning. The design process is facilitated by creativity pathways discerned across components. Participatory learning, networking and capacity building is a key aspect of the architecture, extending the learning experience and context from the classroom to outdoor (co-authoring of creative pathways by students, teachers and real-world entrepreneurs) and personal spaces.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2015

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proc of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education

  • ISBN

    9781467382434

  • ISSN

  • e-ISSN

  • Number of pages

    5

  • Pages from-to

    348-352

  • Publisher name

    IEEE Computer Society

  • Place of publication

    Thessaloniki

  • Event location

    Thessaloniki

  • Event date

    Jan 1, 2015

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article