Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00100830" target="_blank" >RIV/00216224:14330/18:00100830 - isvavai.cz</a>
Result on the web
<a href="http://dl.acm.org/citation.cfm?id=3237383.3237481" target="_blank" >http://dl.acm.org/citation.cfm?id=3237383.3237481</a>
DOI - Digital Object Identifier
—
Alternative languages
Result language
angličtina
Original language name
Automatic Synthesis of Efficient Regular Strategies in Adversarial Patrolling Games
Original language description
We give a polynomial-time algorithm for synthesizing efficient regular strategies in adversarial patrolling games with general topology. Regular strategies use finite memory to gather some relevant information about the history of Defender's moves which results in substantially better protection of the targets. So far, the scope of automatic strategy synthesis was limited to positional strategies (which ignore the history) or to regular strategies where the underlying finite-memory observer had to be supplied manually. Furthermore, the existing methods do not give any information on how far are the constructed strategies from being optimal. In this paper, we try to overcome these limitations. We develop a novel gradient-based algorithm for synthesizing regular strategies where the underlying finite-memory observers are constructed algorithmically. The running time of our algorithm is polynomial which makes the algorithm applicable to instances of realistic size. Furthermore, we develop an algorithm for computing an upper bound on the best achievable protection, and compare the quality of the constructed strategies against this bound. Thus, we can effectively measure the "distance'' of the constructed strategies from optimal strategies, and our experiments show that this distance is often quite small.
Czech name
—
Czech description
—
Classification
Type
D - Article in proceedings
CEP classification
—
OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/GA18-11193S" target="_blank" >GA18-11193S: Algorithms for Infinite-State Discrete Systems and Games</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 2018 International Conference on Autonomous Agents & Multiagent Systems
ISBN
9781510868083
ISSN
1548-8403
e-ISSN
—
Number of pages
8
Pages from-to
659-666
Publisher name
International Foundation for Autonomous Agents and Multiagent Systems
Place of publication
Richland, SC
Event location
Stockholm
Event date
Jan 1, 2018
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
—