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Mixed Reality Gamified Presence and Storytelling for Virtual Museums

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00102605" target="_blank" >RIV/00216224:14330/18:00102605 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_249-1" target="_blank" >https://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_249-1</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-08234-9_249-1" target="_blank" >10.1007/978-3-319-08234-9_249-1</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Mixed Reality Gamified Presence and Storytelling for Virtual Museums

  • Original language description

    Mixed Reality as display technology, gamification as motivational element, storytelling as interaction metaphor while maintaining the feeling of Presence, are identified as key elements for defining the next generation of virtual museums.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    Encyclopedia of Computer Graphics and Games (ECGG)

  • ISBN

    9783319082349

  • Number of pages of the result

    14

  • Pages from-to

    1-14

  • Number of pages of the book

    200

  • Publisher name

    Springer

  • Place of publication

    Cham

  • UT code for WoS chapter