Mixed Reality Gamified Presence and Storytelling for Virtual Museums
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00102605" target="_blank" >RIV/00216224:14330/18:00102605 - isvavai.cz</a>
Result on the web
<a href="https://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_249-1" target="_blank" >https://link.springer.com/referenceworkentry/10.1007%2F978-3-319-08234-9_249-1</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-08234-9_249-1" target="_blank" >10.1007/978-3-319-08234-9_249-1</a>
Alternative languages
Result language
angličtina
Original language name
Mixed Reality Gamified Presence and Storytelling for Virtual Museums
Original language description
Mixed Reality as display technology, gamification as motivational element, storytelling as interaction metaphor while maintaining the feeling of Presence, are identified as key elements for defining the next generation of virtual museums.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Encyclopedia of Computer Graphics and Games (ECGG)
ISBN
9783319082349
Number of pages of the result
14
Pages from-to
1-14
Number of pages of the book
200
Publisher name
Springer
Place of publication
Cham
UT code for WoS chapter
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