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Challenges Arising from Prerequisite Testing in Cybersecurity Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00106882" target="_blank" >RIV/00216224:14330/18:00106882 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.acm.org/citation.cfm?id=3159450.3159454" target="_blank" >https://dl.acm.org/citation.cfm?id=3159450.3159454</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3159450.3159454" target="_blank" >10.1145/3159450.3159454</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Challenges Arising from Prerequisite Testing in Cybersecurity Games

  • Original language description

    Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to focus on a diagnostic assessment of participants entering the games. We assume that information about the players' knowledge, skills, and experience enables tutors or learning environments to suitably assist participants with game challenges and maximize learning in their virtual adventure. In this paper, we present a pioneering experiment examining the predictive value of a short quiz and self-assessment for identifying learners' readiness before playing a cybersecurity game. We hypothesized that these predictors would model players' performance. A linear regression analysis showed that the game performance can be accurately predicted by well-designed prerequisite testing, but not by self-assessment. At the same time, we identified major challenges related to the design of pretests for cybersecurity games: calibrating test questions with respect to the skills relevant for the game, minimizing the quiz's length while maximizing its informative value, and embedding the pretest in the game. Our results are relevant for educational researchers and cybersecurity instructors of students at all learning levels.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/VI20162019014" target="_blank" >VI20162019014: Simulation, detection, and mitigation of cyber threats endangering critical infrastructure</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE’18)

  • ISBN

    9781450351034

  • ISSN

  • e-ISSN

  • Number of pages

    6

  • Pages from-to

    56-61

  • Publisher name

    ACM

  • Place of publication

    Baltimore, Maryland, USA

  • Event location

    Baltimore, Maryland, USA

  • Event date

    Feb 21, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000481890100011