Challenges Arising from Prerequisite Testing in Cybersecurity Games
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00106882" target="_blank" >RIV/00216224:14330/18:00106882 - isvavai.cz</a>
Result on the web
<a href="https://dl.acm.org/citation.cfm?id=3159450.3159454" target="_blank" >https://dl.acm.org/citation.cfm?id=3159450.3159454</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3159450.3159454" target="_blank" >10.1145/3159450.3159454</a>
Alternative languages
Result language
angličtina
Original language name
Challenges Arising from Prerequisite Testing in Cybersecurity Games
Original language description
Cybersecurity games are an attractive and popular method of active learning. However, the majority of current games are created for advanced players, which often leads to frustration in less experienced learners. Therefore, we decided to focus on a diagnostic assessment of participants entering the games. We assume that information about the players' knowledge, skills, and experience enables tutors or learning environments to suitably assist participants with game challenges and maximize learning in their virtual adventure. In this paper, we present a pioneering experiment examining the predictive value of a short quiz and self-assessment for identifying learners' readiness before playing a cybersecurity game. We hypothesized that these predictors would model players' performance. A linear regression analysis showed that the game performance can be accurately predicted by well-designed prerequisite testing, but not by self-assessment. At the same time, we identified major challenges related to the design of pretests for cybersecurity games: calibrating test questions with respect to the skills relevant for the game, minimizing the quiz's length while maximizing its informative value, and embedding the pretest in the game. Our results are relevant for educational researchers and cybersecurity instructors of students at all learning levels.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/VI20162019014" target="_blank" >VI20162019014: Simulation, detection, and mitigation of cyber threats endangering critical infrastructure</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE’18)
ISBN
9781450351034
ISSN
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e-ISSN
—
Number of pages
6
Pages from-to
56-61
Publisher name
ACM
Place of publication
Baltimore, Maryland, USA
Event location
Baltimore, Maryland, USA
Event date
Feb 21, 2018
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
000481890100011