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Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14610%2F19%3A00108309" target="_blank" >RIV/00216224:14610/19:00108309 - isvavai.cz</a>

  • Result on the web

    <a href="https://ieeexplore.ieee.org/document/8658840" target="_blank" >https://ieeexplore.ieee.org/document/8658840</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/FIE.2018.8658840" target="_blank" >10.1109/FIE.2018.8658840</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools

  • Original language description

    This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The workshop participants, 28 teenagers, played a cybersecurity game designed for training undergraduates and professionals in penetration testing. Unlike in learning environments that are simplified for young learners, the game features a realistic virtual network infrastructure. This allows exploring security tools in an authentic scenario, which is complemented by a background story. Our research aim is to examine how young players approach using cybersecurity tools by interacting with the professional game. A preliminary analysis of the game session showed several challenges that the workshop participants faced. Nevertheless, they reported learning about security tools and exploits, and 61% of them reported wanting to learn more about cybersecurity after the workshop. Our results support the notion that young learners should be allowed more hands-on experience with security topics, both in formal education and informal extracurricular events.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/VI20162019014" target="_blank" >VI20162019014: Simulation, detection, and mitigation of cyber threats endangering critical infrastructure</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    2018 IEEE Frontiers in Education Conference (FIE)

  • ISBN

    9781538611753

  • ISSN

    1539-4565

  • e-ISSN

    2377-634X

  • Number of pages

    4

  • Pages from-to

    1414-1417

  • Publisher name

    IEEE

  • Place of publication

    San Jose, California, USA

  • Event location

    San Jose, California, USA

  • Event date

    Oct 3, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000468396901118