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Strategy Representation by Decision Trees in Reactive Synthesis

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F18%3A00118582" target="_blank" >RIV/00216224:14330/18:00118582 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-319-89960-2_21" target="_blank" >http://dx.doi.org/10.1007/978-3-319-89960-2_21</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-89960-2_21" target="_blank" >10.1007/978-3-319-89960-2_21</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Strategy Representation by Decision Trees in Reactive Synthesis

  • Original language description

    Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with w-regular winning conditions, specified as parity objectives, which can express properties such as safety, liveness, fairness, are the basic framework for verification and synthesis of reactive systems. The decisions for a player at various states of the graph game are represented as strategies. While the algorithmic problem for solving graph games with parity objectives has been widely studied, the most prominent data-structure for strategy representation in graph games has been binary decision diagrams (BDDs). However, due to the bit-level representation, BDDs do not retain the inherent flavor of the decisions of strategies, and are notoriously hard to minimize to obtain succinct representation. In this work we propose decision trees for strategy representation in graph games. Decision trees retain the flavor of decisions of strategies and allow entropy-based minimization to obtain succinct trees. However, decision trees work in settings (e.g., probabilistic models) where errors are allowed, and overfitting of data is typically avoided. In contrast, for strategies in graph games no error is allowed, and the decision tree must represent the entire strategy. We develop new techniques to extend decision trees to overcome the above obstacles, while retaining the entropy-based techniques to obtain succinct trees. We have implemented our techniques to extend the existing decision tree solvers. We present experimental results for problems in reactive synthesis to show that decision trees provide a much more efficient data-structure for strategy representation as compared to BDDs.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    24th International Conference on Tools and Algorithms for the Construction and Analysis of Systems (TACAS 2018)

  • ISBN

    9783319899596

  • ISSN

    0302-9743

  • e-ISSN

    1611-3349

  • Number of pages

    23

  • Pages from-to

    385-407

  • Publisher name

    Springer

  • Place of publication

    Cham

  • Event location

    Cham

  • Event date

    Jan 1, 2018

  • Type of event by nationality

    CST - Celostátní akce

  • UT code for WoS article

    000546326300021