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Strategy Representation by Decision Trees with Linear Classifiers

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F19%3A00108295" target="_blank" >RIV/00216224:14330/19:00108295 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-030-30281-8_7" target="_blank" >http://dx.doi.org/10.1007/978-3-030-30281-8_7</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-30281-8_7" target="_blank" >10.1007/978-3-030-30281-8_7</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Strategy Representation by Decision Trees with Linear Classifiers

  • Original language description

    Graph games and Markov decision processes (MDPs) are standard models in reactive synthesis and verification of probabilistic systems with nondeterminism. The class of omega-regular winning conditions; e.g., safety, reachability, liveness, parity conditions; provides a robust and expressive specification formalism for properties that arise in analysis of reactive systems. The resolutions of nondeterminism in games and MDPs are represented as strategies, and we consider succinct representation of such strategies. The decision-tree data structure from machine learning retains the flavor of decisions of strategies and allows entropy-based minimization to obtain succinct trees. However, in contrast to traditional machine-learning problems where small errors are allowed, for winning strategies in graph games and MDPs no error is allowed, and the decision tree must represent the entire strategy. In this work we propose decision trees with linear classifiers for representation of strategies in graph games and MDPs. We have implemented strategy representation using this data structure and we present experimental results for problems on graph games and MDPs, which show that this new data structure presents a much more efficient strategy representation as compared to standard decision trees.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GA18-11193S" target="_blank" >GA18-11193S: Algorithms for Infinite-State Discrete Systems and Games</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Quantitative Evaluation of Systems (QEST 2019)

  • ISBN

    9783030302801

  • ISSN

    0302-9743

  • e-ISSN

  • Number of pages

    20

  • Pages from-to

    109-128

  • Publisher name

    Springer

  • Place of publication

    Cham

  • Event location

    Cham

  • Event date

    Jan 1, 2019

  • Type of event by nationality

    CST - Celostátní akce

  • UT code for WoS article

    000679281300007