Recontamination helps a lot to hunt a rabbit
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21240%2F23%3A00368685" target="_blank" >RIV/68407700:21240/23:00368685 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.4230/LIPICS.MFCS.2023.42" target="_blank" >https://doi.org/10.4230/LIPICS.MFCS.2023.42</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4230/LIPICS.MFCS.2023.42" target="_blank" >10.4230/LIPICS.MFCS.2023.42</a>
Alternative languages
Result language
angličtina
Original language name
Recontamination helps a lot to hunt a rabbit
Original language description
The textsc{Hunters and Rabbit} game is played on a graph $G$ where the Hunter player shoots at $k$ vertices in every round while the Rabbit player occupies an unknown vertex and, if it is not shot, must move to a neighbouring vertex after each round. The Rabbit player wins if it can ensure that its position is never shot. The Hunter player wins otherwise. The hunter number $h(G)$ of a graph $G$ is the minimum integer $k$ such that the Hunter player has a winning strategy (i.e., allowing him to win whatever be the strategy of the Rabbit player). This game has been studied in several graph classes, in particular in bipartite graphs (grids, trees, hypercubes...), but the computational complexity of computing $h(G)$ remains open in general graphs and even in more restricted graph classes such as trees. To progress further in this study, we propose a notion of monotonicity (a well-studied and useful property in classical pursuit-evasion games such as Graph Searching games) for the textsc{Hunters and Rabbit} game imposing that, roughly, a vertex that has already been shot ``must not host the rabbit anymore''. This allows us to obtain new results in various graph classes. More precisely, let the monotone hunter number $mh(G)$ of a graph $G$ be the minimum integer $k$ such that the Hunter player has a monotone winning strategy. We show that $pw(G) leq mh(G) leq pw(G)+1$ for any graph $G$ with pathwidth $pw(G)$, which implies that computing $mh(G)$, or even approximating $mh(G)$ up to an additive constant, is textsf{NP}-hard. Then, we show that $mh(G)$ can be computed in polynomial time in split graphs, interval graphs, cographs and trees. These results go through structural characterisations which allow us to relate the monotone hunter number with the pathwidth in some of these graph classes. In all cases, this allows us to specify the hunter number or to show that there may be an arbitrary gap between $h$ and $mh$, i.e., that monotonicity does not help. In particular, we show that, for every $kgeq 3$, there exists a tree $T$ with $h(T)=2$ and $mh(T)=k$. We conclude by proving that computing $h$ (resp., $mh$) is FPT~parameterised by the minimum size of a vertex cover.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2023
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 48th International Symposium on Mathematical Foundations of Computer Science
ISBN
978-3-95977-292-1
ISSN
1868-8969
e-ISSN
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Number of pages
14
Pages from-to
591-604
Publisher name
Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik
Place of publication
Dagstuhl
Event location
Bordeaux
Event date
Aug 28, 2023
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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