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Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F22%3A00127295" target="_blank" >RIV/00216224:14330/22:00127295 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-031-20212-4_6" target="_blank" >http://dx.doi.org/10.1007/978-3-031-20212-4_6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-031-20212-4_6" target="_blank" >10.1007/978-3-031-20212-4_6</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction

  • Original language description

    The interest, the potential, and also the technical development in artificial intelligence assistants shows us that these will play an essential role in the future of work. Exploring the interaction and communication between human and artificial intelligence (AI) assistants forms the basis for the development of trustworthy and meaningful AI-based systems. In this paper we focused on the question how humans react to AI - more precisely, AI gents as robots - that act to influence human behavior and emotions by using two upward influencing tactics: Ingratiating and Blocking. For this purpose, we developed a playful virtual reality approach that creates a leader-subordinate relationship between humans and the AI agents in a factory environment. We explore how humans react to those agents. Among other things, we found that behaviors that are seen as likable in humans are perceived as distracting in robots (e.g., compliments used by the ingratiating tactic). Further, robots were perceived as a group and not as individuals. Our findings showed us directions and open questions which need to be investigated in future work investigating human-multi-robot interaction at the workplace.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference

  • ISBN

    9783031202117

  • ISSN

    0302-9743

  • e-ISSN

  • Number of pages

    13

  • Pages from-to

    76-88

  • Publisher name

    Springer

  • Place of publication

    Bremen, Germany

  • Event location

    Bremen, Germany

  • Event date

    Jan 1, 2022

  • Type of event by nationality

    CST - Celostátní akce

  • UT code for WoS article