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Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00130357" target="_blank" >RIV/00216224:14330/23:00130357 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/3582437.3582459" target="_blank" >http://dx.doi.org/10.1145/3582437.3582459</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3582437.3582459" target="_blank" >10.1145/3582437.3582459</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

  • Original language description

    Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    In Foundations of Digital Games 2023 (FDG 2023)

  • ISBN

    9781450398565

  • ISSN

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    1-10

  • Publisher name

    ACM

  • Place of publication

    Lisbon, Portugal

  • Event location

    Lisbon, Portugal

  • Event date

    Jan 1, 2023

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001092777800018