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Play and Viz: Using Entertainment Games for Exploring Data Visualizations

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00135853" target="_blank" >RIV/00216224:14330/24:00135853 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1145/3649921.3650005" target="_blank" >http://dx.doi.org/10.1145/3649921.3650005</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3649921.3650005" target="_blank" >10.1145/3649921.3650005</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Play and Viz: Using Entertainment Games for Exploring Data Visualizations

  • Original language description

    Effective communication through data visualizations faces challenges due to low visualization literacy among the general audience. Data visualizations are increasingly used to communicate various information, which creates a need to support people in learning how to interpret them. One way to address this issue is game-based learning. However, the design and development of an educational game can be an expensive and time-consuming process. To explore solutions to this issue, this paper investigates the potential of existing entertainment games as platforms for interactive data visualizations in a serious gaming scenario. As use case, the games Townscaper and Stardew Valley were selected. A user study was conducted to assess the usability of these visualizations, and the impact of playfulness and interactivity in enhancing the understanding and possible uses in education. The study demonstrates the effectiveness of using existing entertainment games as platforms for interactive data visualizations in a serious gaming context. The study outcomes revealed that participants perceived an improvement in their understanding, and expressed a belief in their potential for educational purposes.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10200 - Computer and information sciences

Result continuities

  • Project

    <a href="/en/project/GF22-06357L" target="_blank" >GF22-06357L: Vis4Schools: Fostering Information Visualization Literacy in Schools</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 19th International Conference on the Foundations of Digital Games

  • ISBN

    9798400709555

  • ISSN

  • e-ISSN

  • Number of pages

    12

  • Pages from-to

    1-12

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    New York, NY, United States

  • Event location

    Worcester, MA, USA

  • Event date

    Jan 1, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001267233700035