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Serious games in mechanical engineering education

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23210%2F19%3A43957742" target="_blank" >RIV/49777513:23210/19:43957742 - isvavai.cz</a>

  • Alternative codes found

    RIV/49777513:23420/19:43957742

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-030-30809-4_6" target="_blank" >http://dx.doi.org/10.1007/978-3-030-30809-4_6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-30809-4_6" target="_blank" >10.1007/978-3-030-30809-4_6</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Serious games in mechanical engineering education

  • Original language description

    The aim of this paper is to explore the possibilities and limits of using serious computer games in mechanical engineering education. Mechanical engineering has long struggled around the world due to a shortage of students, so it is necessary to constantly look for opportunities to make learning more attractive. Contemporary students are equipped with sufficient competences and technical equipment for effective learning in the virtual environment of computer games, so a whole range of sub-projects in the field of gaming education are being carried out throughout the world. A serious game or applied game is a game designed for a primary purpose other than pure entertainment, most likely for education. A reference serious game called ‘Manager Simulator’ was developed over three years. The technical means of development were verified through this. In addition, another serious game, ‘Workshop’, was developed, that guides the student through a virtual production process. The student has to produce machine parts according to the specified production processes and blueprints. Machines and tools are available for the purpose. Some of the machine equipment have commentary within the interactive tutorial. The student then tries their own production. The game responds to their activities and actions (for example, if the product is forgotten when turning or milling, then the part may be rendered unusable, etc.).

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Research and Innovation Forum 2019, Rii Forum 2019

  • ISBN

    978-3-030-30808-7

  • ISSN

    2213-8684

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    55-63

  • Publisher name

    Springer

  • Place of publication

    Cham

  • Event location

    Rome

  • Event date

    Apr 24, 2019

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article