Serious games in mechanical engineering education
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23210%2F19%3A43957742" target="_blank" >RIV/49777513:23210/19:43957742 - isvavai.cz</a>
Alternative codes found
RIV/49777513:23420/19:43957742
Result on the web
<a href="http://dx.doi.org/10.1007/978-3-030-30809-4_6" target="_blank" >http://dx.doi.org/10.1007/978-3-030-30809-4_6</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-30809-4_6" target="_blank" >10.1007/978-3-030-30809-4_6</a>
Alternative languages
Result language
angličtina
Original language name
Serious games in mechanical engineering education
Original language description
The aim of this paper is to explore the possibilities and limits of using serious computer games in mechanical engineering education. Mechanical engineering has long struggled around the world due to a shortage of students, so it is necessary to constantly look for opportunities to make learning more attractive. Contemporary students are equipped with sufficient competences and technical equipment for effective learning in the virtual environment of computer games, so a whole range of sub-projects in the field of gaming education are being carried out throughout the world. A serious game or applied game is a game designed for a primary purpose other than pure entertainment, most likely for education. A reference serious game called ‘Manager Simulator’ was developed over three years. The technical means of development were verified through this. In addition, another serious game, ‘Workshop’, was developed, that guides the student through a virtual production process. The student has to produce machine parts according to the specified production processes and blueprints. Machines and tools are available for the purpose. Some of the machine equipment have commentary within the interactive tutorial. The student then tries their own production. The game responds to their activities and actions (for example, if the product is forgotten when turning or milling, then the part may be rendered unusable, etc.).
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2019
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Research and Innovation Forum 2019, Rii Forum 2019
ISBN
978-3-030-30808-7
ISSN
2213-8684
e-ISSN
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Number of pages
9
Pages from-to
55-63
Publisher name
Springer
Place of publication
Cham
Event location
Rome
Event date
Apr 24, 2019
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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