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Discord Achievement System for Education Gamification

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00136418" target="_blank" >RIV/00216224:14330/24:00136418 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.21125/edulearn.2024.1145" target="_blank" >https://doi.org/10.21125/edulearn.2024.1145</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.21125/edulearn.2024.1145" target="_blank" >10.21125/edulearn.2024.1145</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Discord Achievement System for Education Gamification

  • Original language description

    Following the pandemic, several online educational tools have been integrated into traditional teaching practices to enhance learning. Among these tools is the Discord platform, which facilitates the creation of study groups for students enrolled in various courses. However, sustaining students' motivation and engagement throughout the semester presents a challenge. Gamification has been recognized as a potential solution to mitigate this issue. Nevertheless, using the achievement systems that, by definition, should not reward the students with points that affect their final grades may pose difficulties due to the absence of substantial rewards. Hence, this paper introduces an innovative educational achievement system tool that leverages the Discord platform to reward completed milestones. For example, this system enabled us to implement ranks corresponding to specific achievement point reward thresholds. Each rank can be associated with a distinct color for the username, thereby accentuating and rewarding students' successful learning endeavors. We focus on ensuring the tool's accessibility to educators across different courses. It is also available online as an open source project. Additionally, this paper outlines the achievements developed for implementation in our software development course. Finally, we discuss the data analysis methods applicable to the accumulated event logs of achieved milestones, highlighting their potential for enhancing educational outcomes.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    16th International Conference on Education and New Learning Technologies

  • ISBN

    9788409629381

  • ISSN

    2340-1117

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    4632-4638

  • Publisher name

    IATED

  • Place of publication

    Neuveden

  • Event location

    Palma, Spain

  • Event date

    Jan 1, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article