Research and Practice of Delivering Tabletop Exercises
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139892" target="_blank" >RIV/00216224:14330/24:00139892 - isvavai.cz</a>
Result on the web
<a href="https://dl.acm.org/doi/10.1145/3649217.3653642" target="_blank" >https://dl.acm.org/doi/10.1145/3649217.3653642</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3649217.3653642" target="_blank" >10.1145/3649217.3653642</a>
Alternative languages
Result language
angličtina
Original language name
Research and Practice of Delivering Tabletop Exercises
Original language description
Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop exercises train competencies required in the workplace, they have been introduced into computing courses at universities as an innovation, especially within cybersecurity curricula. To help computing educators adopt this innovative method, we survey academic publications that deal with tabletop exercises. From 140 papers we identified and examined, we selected 14 papers for a detailed review. The results show that the existing research deals predominantly with exercises that follow a linear format and exercises that do not systematically collect data about trainees' learning. Computing education researchers can investigate novel approaches to instruction and assessment in the context of tabletop exercises to maximize the impact of this teaching method. Due to the relatively low number of published papers, the potential for future research is immense. Our review provides researchers, tool developers, and educators with an orientation in the area, a synthesis of trends, and implications for further work.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/VK01030007" target="_blank" >VK01030007: Intelligent Tools for Planning, Conducting, and Evaluating Tabletop Exercises</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)
ISBN
9798400706004
ISSN
1942-647X
e-ISSN
—
Number of pages
7
Pages from-to
220-226
Publisher name
ACM
Place of publication
New York, NY, USA
Event location
Milan, Italy
Event date
Jan 1, 2024
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
001265872600033