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Research and Practice of Delivering Tabletop Exercises

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139892" target="_blank" >RIV/00216224:14330/24:00139892 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.acm.org/doi/10.1145/3649217.3653642" target="_blank" >https://dl.acm.org/doi/10.1145/3649217.3653642</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3649217.3653642" target="_blank" >10.1145/3649217.3653642</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Research and Practice of Delivering Tabletop Exercises

  • Original language description

    Tabletop exercises are used to train personnel in the efficient mitigation and resolution of incidents. They are applied in practice to support the preparedness of organizations and to highlight inefficient processes. Since tabletop exercises train competencies required in the workplace, they have been introduced into computing courses at universities as an innovation, especially within cybersecurity curricula. To help computing educators adopt this innovative method, we survey academic publications that deal with tabletop exercises. From 140 papers we identified and examined, we selected 14 papers for a detailed review. The results show that the existing research deals predominantly with exercises that follow a linear format and exercises that do not systematically collect data about trainees' learning. Computing education researchers can investigate novel approaches to instruction and assessment in the context of tabletop exercises to maximize the impact of this teaching method. Due to the relatively low number of published papers, the potential for future research is immense. Our review provides researchers, tool developers, and educators with an orientation in the area, a synthesis of trends, and implications for further work.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/VK01030007" target="_blank" >VK01030007: Intelligent Tools for Planning, Conducting, and Evaluating Tabletop Exercises</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)

  • ISBN

    9798400706004

  • ISSN

    1942-647X

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    220-226

  • Publisher name

    ACM

  • Place of publication

    New York, NY, USA

  • Event location

    Milan, Italy

  • Event date

    Jan 1, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001265872600033