From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139893" target="_blank" >RIV/00216224:14330/24:00139893 - isvavai.cz</a>
Result on the web
<a href="https://dl.acm.org/doi/10.1145/3649217.3653639" target="_blank" >https://dl.acm.org/doi/10.1145/3649217.3653639</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3649217.3653639" target="_blank" >10.1145/3649217.3653639</a>
Alternative languages
Result language
angličtina
Original language name
From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises
Original language description
For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop exercises are an innovative teaching method used in practice for training teams in incident response and evaluation of contingency plans. However, tabletop exercises are not yet widely established in university education. This paper presents data and teaching experience from a cybersecurity course that introduces tabletop exercises in classrooms using a novel technology: INJECT Exercise Platform (IXP), a web-based learning environment for delivering and evaluating the exercises. This technology substantially improves the prior practice, since tabletop exercises worldwide have usually been conducted using pen and paper. Unlike in traditional tabletop exercises, which are difficult to evaluate manually, IXP provides insights into students' behavior and learning based on automated analysis of interaction data. We demonstrate IXP's capabilities and evolution by comparing exercise sessions hosted throughout three years at different stages of the platform's readiness. The analysis of student data is supplemented by the discussion of the lessons learned from employing IXP in computing education contexts. The data analytics enabled a detailed comparison of the teams' performance and behavior. Instructors who consider innovating their classes with tabletop exercises may use IXP and benefit from the insights in this paper.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
—
OECD FORD branch
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Result continuities
Project
<a href="/en/project/VK01030007" target="_blank" >VK01030007: Intelligent Tools for Planning, Conducting, and Evaluating Tabletop Exercises</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)
ISBN
9798400706004
ISSN
1942-647X
e-ISSN
—
Number of pages
7
Pages from-to
213-219
Publisher name
ACM
Place of publication
New York, NY, USA
Event location
Milan, Italy
Event date
Jan 1, 2024
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
001265872600032