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From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00139893" target="_blank" >RIV/00216224:14330/24:00139893 - isvavai.cz</a>

  • Result on the web

    <a href="https://dl.acm.org/doi/10.1145/3649217.3653639" target="_blank" >https://dl.acm.org/doi/10.1145/3649217.3653639</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3649217.3653639" target="_blank" >10.1145/3649217.3653639</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises

  • Original language description

    For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop exercises are an innovative teaching method used in practice for training teams in incident response and evaluation of contingency plans. However, tabletop exercises are not yet widely established in university education. This paper presents data and teaching experience from a cybersecurity course that introduces tabletop exercises in classrooms using a novel technology: INJECT Exercise Platform (IXP), a web-based learning environment for delivering and evaluating the exercises. This technology substantially improves the prior practice, since tabletop exercises worldwide have usually been conducted using pen and paper. Unlike in traditional tabletop exercises, which are difficult to evaluate manually, IXP provides insights into students' behavior and learning based on automated analysis of interaction data. We demonstrate IXP's capabilities and evolution by comparing exercise sessions hosted throughout three years at different stages of the platform's readiness. The analysis of student data is supplemented by the discussion of the lessons learned from employing IXP in computing education contexts. The data analytics enabled a detailed comparison of the teams' performance and behavior. Instructors who consider innovating their classes with tabletop exercises may use IXP and benefit from the insights in this paper.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/VK01030007" target="_blank" >VK01030007: Intelligent Tools for Planning, Conducting, and Evaluating Tabletop Exercises</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)

  • ISBN

    9798400706004

  • ISSN

    1942-647X

  • e-ISSN

  • Number of pages

    7

  • Pages from-to

    213-219

  • Publisher name

    ACM

  • Place of publication

    New York, NY, USA

  • Event location

    Milan, Italy

  • Event date

    Jan 1, 2024

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    001265872600032