Immersive Encounters With Tragedy: The Role of Virtual Reality in Enhancing Dark Tourism Experiences, Education and Transformative Engagement
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14560%2F25%3A00142683" target="_blank" >RIV/00216224:14560/25:00142683 - isvavai.cz</a>
Result on the web
<a href="https://bookstore.emerald.com/extended-reality-in-culture-and-creative-industries-hb-9781836623434.html" target="_blank" >https://bookstore.emerald.com/extended-reality-in-culture-and-creative-industries-hb-9781836623434.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1108/978-1-83662-342-720251022" target="_blank" >10.1108/978-1-83662-342-720251022</a>
Alternative languages
Result language
angličtina
Original language name
Immersive Encounters With Tragedy: The Role of Virtual Reality in Enhancing Dark Tourism Experiences, Education and Transformative Engagement
Original language description
Virtual reality (VR) has emerged as a potentially powerful tool in dark tourism, providing immersive and interactive experiences that enhance the understanding and commemoration of tragic historical events. Despite the increasing use of VR in tourism, there is a significant research gap in understanding how these immersive experiences can potentially facilitate transformative tourist experiences (TTE) and ensure ethical representation of tragedies. This multiple qualitative case study examines the application and impact of VR in dark tourism through cases of five notable sites: the Auschwitz-Birkenau Concentration Camp Memorial, the Chernobyl Exclusion Zone, the 9/11 Memorial Museum, the Hiroshima Peace Memorial, and the Anne Frank House. Each case highlights the use of VR to create realistic and emotionally compelling simulations that allow virtual visitors to explore these sites in unprecedented detail. The analysis reveals that VR enhances visitor engagement, deepens emotional impact, and serves as an effective educational tool, making historical events more accessible to a global audience. Furthermore, VR facilitates potential TTE by fostering personal reflection and a deeper understanding of the human condition. Additionally, VR contributes to the preservation of these sites by reducing physical foot traffic and wear on fragile locations. The chapter underscores the potential of VR to transform dark tourism, offering new ways to engage with history and promote empathy and understanding of past tragedies. Future research should focus on the long-term educational benefits of VR in dark tourism and its potential to foster a deeper societal awareness of his- torical atrocities.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
50204 - Business and management
Result continuities
Project
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Continuities
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Extended Reality in Culture and Creative Industries
ISBN
9781836623434
Number of pages of the result
25
Pages from-to
219-243
Number of pages of the book
282
Publisher name
Emerald Publishing Limited
Place of publication
Leeds
UT code for WoS chapter
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