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Conceptual Learning of Electric and Electronic Circuits With Gamification

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F19%3APU134963" target="_blank" >RIV/00216305:26230/19:PU134963 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.fit.vut.cz/research/publication/12065/" target="_blank" >https://www.fit.vut.cz/research/publication/12065/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3341215.3356305" target="_blank" >10.1145/3341215.3356305</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Conceptual Learning of Electric and Electronic Circuits With Gamification

  • Original language description

    In recent years there has been major growth in the use of gamification in education. It can be utilized to develop assignments or learning environments. Lots of studies have already proven the positive impact of introducing such tools to students. This paper examines how gamification techniques can be used in the electrical engineering course. It describes the developed tool, future opportunities and possible extensions. The CLR: Current Surf is a nice illustration of combining visualizations with game elements to create highly motivating learning environments. It provides students with a choice of a way of exploring new material: active learning by interacting with a visualization tool, which helps to simulate the altering of circuit's components values, or learning new concepts while passing levels in the gamified environment. Future steps of the project will include the evaluation and gathering students' feedback.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/LQ1602" target="_blank" >LQ1602: IT4Innovations excellence in science</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion

  • ISBN

    978-1-4503-6871-1

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    589-596

  • Publisher name

    Association for Computing Machinery

  • Place of publication

    Barcelona

  • Event location

    Barcelona

  • Event date

    Oct 22, 2019

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000518428000072