In-Game Photography. A Remediation of the Picturesque
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F26482789%3A_____%2F24%3A10152691" target="_blank" >RIV/26482789:_____/24:10152691 - isvavai.cz</a>
Result on the web
<a href="https://www.transcript-publishing.com/978-3-8376-7203-9/virtual-photography/" target="_blank" >https://www.transcript-publishing.com/978-3-8376-7203-9/virtual-photography/</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
In-Game Photography. A Remediation of the Picturesque
Original language description
The contemporary digital visual culture is experiencing a boom in in-game photography, which is determined by technological determinants, including the continuous improvement of computational capabilities of hardware and the enhancement of graphic software, which relies on the ability to artificially create the impression of "reality" in order to perfect the immersion in the game environment.However, in recent years, in the context of games such as Skyrim, Assasin's Creed series, Dark Souls, Elden Ring and others, a specific genre of in-game photographs has emerged, which are subsequently shared by players and users on social networks (Facebook, Reddit), and which is characterized by the imitation of the classic photographic and pictorial genre - picturesque. In this way, they remediate this genre, but at the same time deterritorialize it. On the one hand, we encounter sunsets in selected games, images of landscapes, coastlines, urban space, nature, which could be described as picturesque; on the other hand, they bring a specific modus of digital subjectivation. In the vast majority of these images, the player's character is also captured, including individually selected outfits and equipment, whereby, thanks to the caption (if it accompanies the photograph), the virtual identity of the player is shaped and constructed, including narrative structures. Thus, whilst at first thought it would appear that in-game photographs are merely subjective expressions of what a given individual finds picturesque or worthy of capture, and thus there could be a potentially infinite number of them, a consensus has formed within virtual environments and gaming communities as to which places are picturesque and which should be captured, thus creating a hierarchy in the evaluation of given photographs. In other words, in-game photography is a photographic practice and technique that mirrors the logic of late capitalism, based on gamification and the struggle for attention.
Czech name
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Czech description
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Classification
Type
C - Chapter in a specialist book
CEP classification
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OECD FORD branch
60405 - Studies on Film, Radio and Television
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Book/collection name
Virtual Photography. Artificial Intelligence, In-game, and Extended Reality
ISBN
978-3-8376-7203-9
Number of pages of the result
16
Pages from-to
119-134
Number of pages of the book
242
Publisher name
transcript Verlag
Place of publication
Bielefeld, Německo
UT code for WoS chapter
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