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Didactic games as a means of teaching English tenses

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F44555601%3A13430%2F19%3A43894573" target="_blank" >RIV/44555601:13430/19:43894573 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.21125/inted.2019.1954" target="_blank" >http://dx.doi.org/10.21125/inted.2019.1954</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.21125/inted.2019.1954" target="_blank" >10.21125/inted.2019.1954</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Didactic games as a means of teaching English tenses

  • Original language description

    The paper presents results of the research dealing with the games as a didactic means of teaching English tenses at the primary school level. The main objective of the research was to discover whether/to what extent learners acquired the learning content taught through the games. The research sample included the 3rd grade learners (8-year-old, beginners in English language) attending three types of primary schools specialized in extensive teaching of (1) English as a foreign language, (2) Mathematics and (3) applying Montessori principles in all subjects. For the purpose of the research, two tenses were taught - the present simple and present continuous tense, and three games were used: (1) the mime game to discover performed activities, (2) the creativity game to describe the colour picture learners were drawing, (3) the matching game to make pairs of activities described in short sentences and pictures. They were of traditional type, i.e. non-ICT enhanced ones, which brought a change into the currently frequent exploitation of modern technologies in teaching; it attracted learners&apos; attention and increased their involvement. For monitoring the process of instruction and collecting the data, two research tools were exploited: (1) the didactic test to detect whether learners acquired the learning content and (2) the open-answer questionnaire to get teacher&apos;s feedback on the process of instruction. The results proved using games in teaching English present simple and present continuous tenses to be appropriate approach for the 3rd grade learners. Moreover, within the teacher&apos;s feedback the high level of learners&apos; activity and engagement during the lessons were emphasized.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2019

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    INTED2019 Proceedings

  • ISBN

    978-84-09-08619-1

  • ISSN

    2340-1079

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    7889-7898

  • Publisher name

    IATED

  • Place of publication

    Valencia

  • Event location

    Valencia, Spain

  • Event date

    Mar 11, 2019

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000541042202152