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Existing apps for learning biodiversity at schools

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23420%2F17%3A43932608" target="_blank" >RIV/49777513:23420/17:43932608 - isvavai.cz</a>

  • Result on the web

    <a href="https://sites.google.com/a/tealeaf-project.eu/tealeaf-project/academic-boook" target="_blank" >https://sites.google.com/a/tealeaf-project.eu/tealeaf-project/academic-boook</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Existing apps for learning biodiversity at schools

  • Original language description

    Using games in a learning environment can support 21st Century skill development and sup-port formal education in schools. In this paper, we present the identification and evaluation of existing apps and serious games which could be used to teach biodiversity and conservation as identified by teachers in five European countries. Teachers were asked to select free-sourced, computer apps from the internet and determine their efficacy in meeting learning objectives. A total of 86 different apps were selected and were placed within three major groups: static digital resources (such as electronic atlases, bird sounds, etc.), in- teractive digital resources (simulation or quizzes), and serious games. Most apps (43%) were iden- tified as providing pupils with the opportunity to acquire conceptual knowledge (mostly serious games), while 37% of apps had a declarative knowledge compo-nent (these were primarily static and interactive digital resources). 44% of apps identified were strategy-type and 28% were simula- tion. Most (41%) of the existing apps were identified as suitable from 9 to 11 years old children or 15-18 yr. olds (20.5%). Overall, there are a wide range of free and available apps which could be used in a variety of ways to teach key learning objectives from within the scope of biology and ecology. Surpris-ingly, 57 % of the apps identified were only supported by Windows hardware. This may limit opportunities if schools focus on the purchase of tablets rather the purchase or maintenance computer hardware. Teachers need to assess the apps for themselves and determine if the app can be supported and if it is appropriate for their particular class.

  • Czech name

  • Czech description

Classification

  • Type

    C - Chapter in a specialist book

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Book/collection name

    TEALEAF - Academic book : (Erasmus + Project 2014-FR01-KA201-008559)

  • ISBN

    978-961-253-213-0

  • Number of pages of the result

    13

  • Pages from-to

    35-47

  • Number of pages of the book

    93

  • Publisher name

    University of Ljubljana, Faculty of Education

  • Place of publication

    Ljubljana

  • UT code for WoS chapter