Virtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectives
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23420%2F25%3A43977719" target="_blank" >RIV/49777513:23420/25:43977719 - isvavai.cz</a>
Result on the web
<a href="https://iopscience.iop.org/article/10.1088/1742-6596/3155/1/012027/pdf" target="_blank" >https://iopscience.iop.org/article/10.1088/1742-6596/3155/1/012027/pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1088/1742-6596/3155/1/012027" target="_blank" >10.1088/1742-6596/3155/1/012027</a>
Alternative languages
Result language
angličtina
Original language name
Virtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectives
Original language description
Virtual reality (VR) and augmented reality (AR) technologies are revolutionizing educational practices by delivering immersive and interactive learning environments. This paper investigates the implementation of VR and AR in educational contexts, with particular emphasis on physics education, examining their capacity to enhance student engagement, foster collaboration, and deepen comprehension of complex scientific concepts. These technologies enable virtual field trips, interactive simulations, and access to remote educational resources, thereby making learning more engaging and accessible to diverse student populations. VR creates fully immersive digital environments, while AR overlays digital information onto the real world, offering complementary approaches to experiential learning. Nevertheless, significant challenges persist, including substantial equipment costs, technical complications, and health-related concerns such as cybersickness in VR environments. Our empirical study involved a pedagogical experiment focusing on Newton’s laws of motion with secondary school students, yielding mixed outcomes. The findings emphasize the critical importance of establishing a comprehensive didactic framework and addressing practical implementation barriers to fully realize the educational potential of VR and AR technologies. Despite initial challenges, both VR and AR demonstrate substantial promise for transforming learning experiences and merit continued investigation and methodological refinement.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Journal of Physics: Conference Series
ISBN
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ISSN
1742-6588
e-ISSN
1742-6596
Number of pages
8
Pages from-to
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Publisher name
IOPscience
Place of publication
Bristol
Event location
Terchová
Event date
Sep 17, 2025
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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