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Virtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectives

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23420%2F25%3A43977719" target="_blank" >RIV/49777513:23420/25:43977719 - isvavai.cz</a>

  • Result on the web

    <a href="https://iopscience.iop.org/article/10.1088/1742-6596/3155/1/012027/pdf" target="_blank" >https://iopscience.iop.org/article/10.1088/1742-6596/3155/1/012027/pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1088/1742-6596/3155/1/012027" target="_blank" >10.1088/1742-6596/3155/1/012027</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Virtual and augmented reality in physics education: Opportunities, challenges, and didactic perspectives

  • Original language description

    Virtual reality (VR) and augmented reality (AR) technologies are revolutionizing educational practices by delivering immersive and interactive learning environments. This paper investigates the implementation of VR and AR in educational contexts, with particular emphasis on physics education, examining their capacity to enhance student engagement, foster collaboration, and deepen comprehension of complex scientific concepts. These technologies enable virtual field trips, interactive simulations, and access to remote educational resources, thereby making learning more engaging and accessible to diverse student populations. VR creates fully immersive digital environments, while AR overlays digital information onto the real world, offering complementary approaches to experiential learning. Nevertheless, significant challenges persist, including substantial equipment costs, technical complications, and health-related concerns such as cybersickness in VR environments. Our empirical study involved a pedagogical experiment focusing on Newton’s laws of motion with secondary school students, yielding mixed outcomes. The findings emphasize the critical importance of establishing a comprehensive didactic framework and addressing practical implementation barriers to fully realize the educational potential of VR and AR technologies. Despite initial challenges, both VR and AR demonstrate substantial promise for transforming learning experiences and merit continued investigation and methodological refinement.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Journal of Physics: Conference Series

  • ISBN

  • ISSN

    1742-6588

  • e-ISSN

    1742-6596

  • Number of pages

    8

  • Pages from-to

  • Publisher name

    IOPscience

  • Place of publication

    Bristol

  • Event location

    Terchová

  • Event date

    Sep 17, 2025

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article