Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F25%3A10257824" target="_blank" >RIV/61989100:27240/25:10257824 - isvavai.cz</a>
Result on the web
<a href="https://link.springer.com/article/10.1007/s10055-025-01126-z" target="_blank" >https://link.springer.com/article/10.1007/s10055-025-01126-z</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s10055-025-01126-z" target="_blank" >10.1007/s10055-025-01126-z</a>
Alternative languages
Result language
angličtina
Original language name
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
Original language description
The growing attention towards immersive technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and the metaverse are revolutionizing cultural heritage education and tourism. Such technologies offer immersive and interactive experiences that transform the user’s exploration of museums, cultural heritage sites, educational content, and historical landmarks. This article presents a structured framework that addresses the advancement and application of these technologies in cultural heritage education to improve user experience, learning, emotional connection, and motivation. To further explore recent trends, issues, and opportunities, the article offers a comprehensive overview of the impact of state-of-the-art immersive technology on user experience within heritage education environments. The study also outlined standard questionnaires and effective methodologies for user experience evaluations. Furthermore, the article addresses the influence of standards and guidelines recommended by standardized bodies and organizations on XR and metaverse applications. It discussed how these standards and recommendations can play a role in setting protocols that shape the development of immersive heritage education environments. Finally, we introduce an architecture model for XR and metaverse applications that can assess developers, researchers, and stakeholders to enable immersive and interactive educational experiences, bridging geographical and physical barriers. This research is intended to help academic and industry stakeholders understand the integration of digital heritage preservation tools and user experience standards critical to advancing educational engagement in cultural heritage. © The Author(s) 2025.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
20200 - Electrical engineering, Electronic engineering, Information engineering
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Virtual Reality
ISSN
1359-4338
e-ISSN
1434-9957
Volume of the periodical
29
Issue of the periodical within the volume
2
Country of publishing house
GB - UNITED KINGDOM
Number of pages
29
Pages from-to
nestránkováno
UT code for WoS article
001444814200001
EID of the result in the Scopus database
2-s2.0-105000157942