All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Identifying opportunities to innovate project management education in the digital age

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23510%2F23%3A43970301" target="_blank" >RIV/49777513:23510/23:43970301 - isvavai.cz</a>

  • Result on the web

    <a href="https://hrcak.srce.hr/clanak/446912" target="_blank" >https://hrcak.srce.hr/clanak/446912</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.30924/mjcmi.28.si.4" target="_blank" >10.30924/mjcmi.28.si.4</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Identifying opportunities to innovate project management education in the digital age

  • Original language description

    This paper focuses on innovative learning methods (serious games, simulation games, virtual and augmented reality, the learning-by-doing concept, and Massive Online Open Courses) used in project management education. The use of these learning methods in project management education is crucial, as this subject needs to be practiced in real life. This paper aims to examine the current state of research in this area to determine which learning methods are most commonly used in project management education, what impact they have on the ability to learn, and whether these methods are beginning to transfer to the online environment. To this end, a systematic literature review was conducted in the Web of Science database, which resulted in 53 papers. The results show that game-based learning is the most frequently researched method (43 times). The impact of the analysed methods on the ability to learn was found to have been confirmed 23 times, especially in game-based learning research (18 times). On the other hand, the online environment is not predominant, and these methods are mostly taught on-site (28 times).

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database

  • CEP classification

  • OECD FORD branch

    50204 - Business and management

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Management

  • ISSN

    1331-0194

  • e-ISSN

    1846-3363

  • Volume of the periodical

    28

  • Issue of the periodical within the volume

    20. 12. 2023

  • Country of publishing house

    HR - CROATIA

  • Number of pages

    14

  • Pages from-to

    41-54

  • UT code for WoS article

  • EID of the result in the Scopus database

    2-s2.0-85180198622