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Bebras Tasks Based on Assembling Programming Code

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12410%2F22%3A43905217" target="_blank" >RIV/60076658:12410/22:43905217 - isvavai.cz</a>

  • Result on the web

    <a href="https://link.springer.com/chapter/10.1007/978-3-031-15851-3_10" target="_blank" >https://link.springer.com/chapter/10.1007/978-3-031-15851-3_10</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-031-15851-3_10" target="_blank" >10.1007/978-3-031-15851-3_10</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Bebras Tasks Based on Assembling Programming Code

  • Original language description

    The paper examines the creation and evaluation of so-called situational informatics tasks based on assembling a program from blocks. Blockly technology has enabled us to develop an environment where templates, called “worlds“, can be created. In these worlds, pupils program a certain sprite to solve a problem emerging in a described situation. We created two such templates – the world of Karel the robot and the world of Film animation, differing both in behavior of sprites and set of commands. Each template was supplied with its own set of tasks, differing in topic, subject matter and graphics. As they go through each task, pupils repeatedly run the assembled program, being provided by the system with feedback. That comprises a visual check of how the programmed sprite behaves as well as system-generated notifications reporting whether all the requirements for completing a task have been met. The tasks that were compiled for this purpose were included in the Bebras Challenge. In our paper, we describe each of the templates and look at their didactic background as well as examining findings from the practical use of these tasks in the Challenge and their inclusion in the informatics curriculum. Results show that tasks created for the world of Karel the robot used in the Bebras Challenge are no more difficult than other algorithmic tasks. Moreover, informatics teachers are impressed with these tasks and they find it of upmost importance that the curriculum includes such tasks in order to advance pupils’ informatics skills.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

    <a href="/en/project/TL03000222" target="_blank" >TL03000222: Development of computational thinking by situational algorithmic problems</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Informatics in Schools. A Step Beyond Digital Education.

  • ISBN

    978-3-031-15850-6

  • ISSN

  • e-ISSN

  • Number of pages

    12

  • Pages from-to

    113-124

  • Publisher name

    Springer

  • Place of publication

    Cham

  • Event location

    Vienna, Austria

  • Event date

    Sep 26, 2022

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article