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REAWAKENING THE PAST: THE ROLE OF GAMIFICATION IN PRESERVING CULTURAL LEGACY – A CASE STUDY FROM CZECHIA

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12410%2F24%3A43909328" target="_blank" >RIV/60076658:12410/24:43909328 - isvavai.cz</a>

  • Result on the web

    <a href="https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_1.pdf" target="_blank" >https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_1.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.37710/plural.v12i2_1" target="_blank" >10.37710/plural.v12i2_1</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    REAWAKENING THE PAST: THE ROLE OF GAMIFICATION IN PRESERVING CULTURAL LEGACY – A CASE STUDY FROM CZECHIA

  • Original language description

    In recent years, there has been a growing emphasis on protecting both natural and cultural heritage, which often faces the threat of being forgotten or lost. The digital era and new technologies have opened up new opportunities to make these heritage sites accessible to the public. This trend is particularly evident in Czechia in the Sudetenland, where the German population was displaced after World War II. These regions, characterised by high depopulation rates, have significant tourism potential due to their rich natural and cultural resources. This study explores new directions in gamification and identifies successful examples in cultural heritage care. Using geospatial data, the research tests various gamification techniques in the field on the background of concepts STEM and HASS. The findings suggest that gamification is crucial for regional development and community engagement, leading to revitalising abandoned villages and economic diversification. The study highlights the importance of gamification in preserving cultural heritage and its role in regional development, education, and tourism. Rurex represents an innovative gamification process with significant potential for future development and sustainability.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>SC</sub> - Article in a specialist periodical, which is included in the SCOPUS database

  • CEP classification

  • OECD FORD branch

    50701 - Cultural and economic geography

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Plural. History. Culture. Society

  • ISSN

    2345-1262

  • e-ISSN

    2345-184X

  • Volume of the periodical

    12

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    MD - MOLDOVA, REPUBLIC OF

  • Number of pages

    20

  • Pages from-to

    5-24

  • UT code for WoS article

  • EID of the result in the Scopus database

    2-s2.0-85218982458