Gamification of heritage for community involvement in low-density territories
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12410%2F25%3A43910213" target="_blank" >RIV/60076658:12410/25:43910213 - isvavai.cz</a>
Result on the web
<a href="https://www.pf.jcu.cz/cz/veda-a-vyzkum/edicni-cinnost" target="_blank" >https://www.pf.jcu.cz/cz/veda-a-vyzkum/edicni-cinnost</a>
DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
Gamification of heritage for community involvement in low-density territories
Original language description
This publication provides a comprehensive exploration of how gamification can enhance the protection, interpretation, and community-based management of cultural heritage, particularly in low density and rural regions. It combines theoretical foundations with practical methodologies and case studies to demonstrate how game mechanics, digital storytelling, AR/VR tools, and participatory design can foster community engagement, increase heritage awareness, and support sustainable regional development. The book also examines the role of education, social impact, and inclusive approaches in reshaping heritage practices. Developed within the Erasmus+ project “A Gamification Model for Community-Based Heritage Work”.
Czech name
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Czech description
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Classification
Type
B - Specialist book
CEP classification
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OECD FORD branch
50701 - Cultural and economic geography
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
ISBN
978-80-7694-114-4
Number of pages
163
Publisher name
Jihočeská univerzita v Českých Budějovicích, Pedagogická fakulta
Place of publication
České Budějovice
UT code for WoS book
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