Didactic game as a means of developing research skills
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F21%3AA2302BFL" target="_blank" >RIV/61988987:17310/21:A2302BFL - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >http://dx.doi.org/10.24917/9788380845749</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >10.24917/9788380845749</a>
Alternative languages
Result language
angličtina
Original language name
Didactic game as a means of developing research skills
Original language description
This paper introduces two didactic games, which focus on the memorable reproduction of knowledge, including the simple/complex thought operations, and the support of key competencies. The specified didactic games contain a short annotation, a set goal, defined rules, playing cards and a game plan. By implementing these games, the pupil learns to use effectively their memory, cognitive and social strategies. The demand to explore didactic games as extra support for pupils when undertaking scientific research, emerged from the results obtained in the SGS project research. The research found that pupils have a problem with asking research questions correctly, as well as correctly naming the chemical glass, recording the procedure and the results of observations. In a game called "Do I Know What You Are?" the pupil learns how to systematically ask dichotomous questions to opponents in order to identify an unknown substance or separation method. The board game called “Party chemias” includes several activities that can be implemented separately, such as expressing chemical terms by description, drawing and describing the scientist and his significant discoveries. Furthermore, game players (pupils) can compile a meaningful sentence by using a chemistry curriculum term and through verifying the vocabulary of chemical terms via an alphabet letter. The results showed that playing didactic games increases pupils' interest in learning and promotes the permanence and depth of acquired knowledge.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2021
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Scientific thinking in science education
ISBN
978-83-8084-575-6
ISSN
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e-ISSN
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Number of pages
9
Pages from-to
55-63
Publisher name
Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie
Place of publication
Kraków
Event location
Kraków
Event date
Jun 17, 2020
Type of event by nationality
EUR - Evropská akce
UT code for WoS article
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