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Didactic game as a means of developing research skills

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61988987%3A17310%2F21%3AA2302BFL" target="_blank" >RIV/61988987:17310/21:A2302BFL - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >http://dx.doi.org/10.24917/9788380845749</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.24917/9788380845749" target="_blank" >10.24917/9788380845749</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Didactic game as a means of developing research skills

  • Original language description

    This paper introduces two didactic games, which focus on the memorable reproduction of knowledge, including the simple/complex thought operations, and the support of key competencies. The specified didactic games contain a short annotation, a set goal, defined rules, playing cards and a game plan. By implementing these games, the pupil learns to use effectively their memory, cognitive and social strategies. The demand to explore didactic games as extra support for pupils when undertaking scientific research, emerged from the results obtained in the SGS project research. The research found that pupils have a problem with asking research questions correctly, as well as correctly naming the chemical glass, recording the procedure and the results of observations. In a game called "Do I Know What You Are?" the pupil learns how to systematically ask dichotomous questions to opponents in order to identify an unknown substance or separation method. The board game called “Party chemias” includes several activities that can be implemented separately, such as expressing chemical terms by description, drawing and describing the scientist and his significant discoveries. Furthermore, game players (pupils) can compile a meaningful sentence by using a chemistry curriculum term and through verifying the vocabulary of chemical terms via an alphabet letter. The results showed that playing didactic games increases pupils' interest in learning and promotes the permanence and depth of acquired knowledge.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Scientific thinking in science education

  • ISBN

    978-83-8084-575-6

  • ISSN

  • e-ISSN

  • Number of pages

    9

  • Pages from-to

    55-63

  • Publisher name

    Uniwersytet Pedagogiczny im. Komisji Edukacji Narodowej w Krakowie

  • Place of publication

    Kraków

  • Event location

    Kraków

  • Event date

    Jun 17, 2020

  • Type of event by nationality

    EUR - Evropská akce

  • UT code for WoS article