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Deep Reinforcement Learning Tf-agent-based Object Tracking with Virtual Autonomous Drone in a Game Engine

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F23%3A10254663" target="_blank" >RIV/61989100:27240/23:10254663 - isvavai.cz</a>

  • Result on the web

    <a href="https://ieeexplore.ieee.org/document/10286478" target="_blank" >https://ieeexplore.ieee.org/document/10286478</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/ACCESS.2023.3325062" target="_blank" >10.1109/ACCESS.2023.3325062</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Deep Reinforcement Learning Tf-agent-based Object Tracking with Virtual Autonomous Drone in a Game Engine

  • Original language description

    The recent development of object-tracking framework inventions has affected the performance of many manufacturing and service industries, such as product delivery, autonomous driving systems, security systems, military and transportation, retailing industries, smart cities, healthcare systems, agriculture, etc. Object tracking in physical environments and conditions is much more challenging to achieve accurate results. However, the process can be experimented using simulation techniques or platforms to evaluate and check the model&apos;s performance under different simulation conditions and weather changes. This paper represents one of the target tracking approaches based on the reinforcement learning technique integrated with tf-agent (TensorFlow-Agent) to accomplish the tracking process in the Unreal Game Engine simulation platform, Blocks. The productivity of these platforms can be seen while experimenting in virtual-reality conditions with virtual drone agents and performing fine-tuning to achieve the best or desired performance. In this proposal, the tf-agent drone learns how to track an object integration with a deep reinforcement learning process to control the actions, states, and tracking by receiving sequential frames from a simple Blocks environment. The TF-agent is trained in a Blocks environment for adaptation to the environment and existing objects in a simulation environment for further testing and evaluation regarding the accuracy of tracking and speed. We have tested and compared two approaches to the algorithm methods based on the DQN and PPO trackers integrated with the simulation process regarding stability, rewards, and numerical performance. Author

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2023

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    IEEE Access

  • ISSN

    2169-3536

  • e-ISSN

    2169-3536

  • Volume of the periodical

    11

  • Issue of the periodical within the volume

    2023

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    10

  • Pages from-to

    124129-124138

  • UT code for WoS article

    001104556800001

  • EID of the result in the Scopus database

    2-s2.0-85174831696