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Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F21%3A73611147" target="_blank" >RIV/61989592:15310/21:73611147 - isvavai.cz</a>

  • Alternative codes found

    RIV/26867184:_____/21:N0000004

  • Result on the web

    <a href="https://www.mdpi.com/2220-9964/10/2/74/pdf" target="_blank" >https://www.mdpi.com/2220-9964/10/2/74/pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3390/ijgi10020074" target="_blank" >10.3390/ijgi10020074</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Spationomy Simulation Game-Playful Learning in Spatial Economy Higher Education

  • Original language description

    Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, studentś feedback on individual features of the game helped to identify future directions in the development of our simulation game.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    50701 - Cultural and economic geography

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    ISPRS International Journal of Geo-Information

  • ISSN

    2220-9964

  • e-ISSN

  • Volume of the periodical

    10

  • Issue of the periodical within the volume

    2

  • Country of publishing house

    CH - SWITZERLAND

  • Number of pages

    19

  • Pages from-to

    "74-1"-"74-19"

  • UT code for WoS article

    000622566200001

  • EID of the result in the Scopus database

    2-s2.0-85106527986