All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Didactic computer games - a playful form of teaching and learning

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F18%3A73593268" target="_blank" >RIV/61989592:15410/18:73593268 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026" target="_blank" >http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026" target="_blank" >10.5593/sgemsocial2018/3.5/S13.026</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Didactic computer games - a playful form of teaching and learning

  • Original language description

    Computer games have become a part of everyday life of young people. They play not only on play station,stationary and mobile computers (as laptops and notebooks), but also on tablets, i-phones, cell phones and other mobile digital devices. They play not only in their free time, but also during their journey in bus or train, while waiting for the public transport or waiting for service in bank, or when they are in a row, waiting for tickets for a concert, theater or cinema.Computer games are popular not only for children but also for pupils, students and adults as well. Educational computer games offer not only fun, relax and a good feeling of win but also a possibility of acquisition of new knowledge and computer skills. They contribute to the development of user’s algorithmic, logical, combinational and prognostic thinking to drive the development of their own winning strategy which is often the same as the optimal algorithm of solving the problem. This paper is dedicated to computer games and process of their creation. In this paper the terms like game, computer game, didactic computer game, educational game and educational computer game are further explained. The goal is to present a few of the created didactic games, which can not only enrich the educational process, contribute to development of logical, combinatorics and algorithmic thinking, but also provide enough entertainment and distraction. In the paper, we are also describing the utilization of these games in educational practice in order to gamify the teaching and learning process.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2018

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    5th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2018

  • ISBN

    978-619-7408-57-7

  • ISSN

    2367-5659

  • e-ISSN

    neuvedeno

  • Number of pages

    8

  • Pages from-to

    205-212

  • Publisher name

    STEF92 Technology Ltd.

  • Place of publication

    Sofia

  • Event location

    Albena

  • Event date

    Aug 26, 2018

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article