Didactic computer games - a playful form of teaching and learning
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F18%3A73593268" target="_blank" >RIV/61989592:15410/18:73593268 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026" target="_blank" >http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5593/sgemsocial2018/3.5/S13.026" target="_blank" >10.5593/sgemsocial2018/3.5/S13.026</a>
Alternative languages
Result language
angličtina
Original language name
Didactic computer games - a playful form of teaching and learning
Original language description
Computer games have become a part of everyday life of young people. They play not only on play station,stationary and mobile computers (as laptops and notebooks), but also on tablets, i-phones, cell phones and other mobile digital devices. They play not only in their free time, but also during their journey in bus or train, while waiting for the public transport or waiting for service in bank, or when they are in a row, waiting for tickets for a concert, theater or cinema.Computer games are popular not only for children but also for pupils, students and adults as well. Educational computer games offer not only fun, relax and a good feeling of win but also a possibility of acquisition of new knowledge and computer skills. They contribute to the development of user’s algorithmic, logical, combinational and prognostic thinking to drive the development of their own winning strategy which is often the same as the optimal algorithm of solving the problem. This paper is dedicated to computer games and process of their creation. In this paper the terms like game, computer game, didactic computer game, educational game and educational computer game are further explained. The goal is to present a few of the created didactic games, which can not only enrich the educational process, contribute to development of logical, combinatorics and algorithmic thinking, but also provide enough entertainment and distraction. In the paper, we are also describing the utilization of these games in educational practice in order to gamify the teaching and learning process.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2018
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
5th International Multidisciplinary Scientific Conference on Social Sciences and Arts SGEM 2018
ISBN
978-619-7408-57-7
ISSN
2367-5659
e-ISSN
neuvedeno
Number of pages
8
Pages from-to
205-212
Publisher name
STEF92 Technology Ltd.
Place of publication
Sofia
Event location
Albena
Event date
Aug 26, 2018
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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