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Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F21%3A73612115" target="_blank" >RIV/61989592:15410/21:73612115 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.dpublication.com/abstract-of-4th-iacetl/34-8104/" target="_blank" >https://www.dpublication.com/abstract-of-4th-iacetl/34-8104/</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students

  • Original language description

    A didactic game is a game used in the learning and teaching process, and it holds a great potential to develop various skills. Playing the didactic games in groups benefit students since the group work means active (cooperative) learning. But creating games benefit students even more, in another aspects of life than the cognitive part. We aim to present what skills are developed when creating a didactic game in group work. The social level broadens the spectrum of skills. There is a need to cooperate, to argue, to decide, to divide roles in the group. Besides these soft skills, creating a didactic game develop creativity of students. In the article, we discussed pedagogical and curricular background for the usage of this kind of activity in education. Given one example of a creation of a didactic game in Language Arts in the secondary vocational school in the Czech Republic, we show how students asses their experience. All of this is naturally practiced in a didactic game creation.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of The 4th International Academic Conference on Education, Teaching and Learning

  • ISBN

    978-609-485-225-1

  • ISSN

  • e-ISSN

  • Number of pages

    8

  • Pages from-to

    110-117

  • Publisher name

    Diamond Scientific Publishing

  • Place of publication

    Vilnius

  • Event location

    Brusel

  • Event date

    Oct 29, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article