Optimization of 3D rendering in mobile devices
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F15%3A50003799" target="_blank" >RIV/62690094:18450/15:50003799 - isvavai.cz</a>
Result on the web
<a href="http://dx.doi.org/10.1007/978-3-319-23144-0_4" target="_blank" >http://dx.doi.org/10.1007/978-3-319-23144-0_4</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-23144-0_4" target="_blank" >10.1007/978-3-319-23144-0_4</a>
Alternative languages
Result language
angličtina
Original language name
Optimization of 3D rendering in mobile devices
Original language description
Computer graphics in combination with mobile devices find much use in the fields of entertainment, education and data displaying. The amount of information that is possible to provide to the user depends greatly on the optimization of graphic chain in the development of given application. The important element is simplification of the scene by removing objects that are not currently visible or degrading the complexity of the models from the distance of the observer. This paper describes implementation of the frustum culling method on the Android platform as a solution for these problems.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
JC - Computer hardware and software
OECD FORD branch
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Result continuities
Project
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Continuities
S - Specificky vyzkum na vysokych skolach
Others
Publication year
2015
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Mobile web and intelligent information systems (MobiWis 2015)
ISBN
978-3-319-23144-0
ISSN
0302-9743
e-ISSN
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Number of pages
12
Pages from-to
37-48
Publisher name
Springer
Place of publication
Berlin
Event location
Rome, Italy
Event date
Aug 24, 2015
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
000363684200004