Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F65269705%3A_____%2F24%3A00079150" target="_blank" >RIV/65269705:_____/24:00079150 - isvavai.cz</a>
Alternative codes found
RIV/00216224:14110/24:00135397
Result on the web
<a href="https://link.springer.com/article/10.1007/s10055-023-00898-6" target="_blank" >https://link.springer.com/article/10.1007/s10055-023-00898-6</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s10055-023-00898-6" target="_blank" >10.1007/s10055-023-00898-6</a>
Alternative languages
Result language
angličtina
Original language name
Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial
Original language description
The implementation of VR games opens up a wide range of opportunities for the development of dexterity, speed and precision of movements among various professional groups. The aim of this study was to investigate the effects of a commercial immersive VR music game on hand-eye coordination and reaction time speed in students. This study enrolled 32 individuals, randomly assigned to the experimental or control group. The intervention consisted of a 15-min training session of the immersive music game "Beat Saber", once a day for 5 consecutive days. The primary outcomes included reaction time measurements: the plate tapping test and the ruler-drop test (Ditrich's test), trial making test (TMT) A and TMT B to assess coordination and visual attention, likewise VR sickness assessment by Virtual Reality Sickness Questionnaire (VRSQ). The secondary outcome included an energy expenditure assessment (SenseWear Armband). The data analysis revealed a statistically significant improvement in hand-eye coordination in the experimental group, with no improvement in the control group. The results were similar in measurements of reaction time. Analysis of the VRSQ questionnaire results showed a statistically significant reduction in oculomotor domain symptoms and total score during successive training days. The immersive VR music game has the potential to improve reaction time and hand-eye coordination in students.
Czech name
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Czech description
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Classification
Type
J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database
CEP classification
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OECD FORD branch
21100 - Other engineering and technologies
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2024
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Name of the periodical
Virtual Reality
ISSN
1359-4338
e-ISSN
1434-9957
Volume of the periodical
28
Issue of the periodical within the volume
1
Country of publishing house
GB - UNITED KINGDOM
Number of pages
11
Pages from-to
7
UT code for WoS article
001135265600004
EID of the result in the Scopus database
2-s2.0-85181399906