All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F65269705%3A_____%2F24%3A00079150" target="_blank" >RIV/65269705:_____/24:00079150 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216224:14110/24:00135397

  • Result on the web

    <a href="https://link.springer.com/article/10.1007/s10055-023-00898-6" target="_blank" >https://link.springer.com/article/10.1007/s10055-023-00898-6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s10055-023-00898-6" target="_blank" >10.1007/s10055-023-00898-6</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial

  • Original language description

    The implementation of VR games opens up a wide range of opportunities for the development of dexterity, speed and precision of movements among various professional groups. The aim of this study was to investigate the effects of a commercial immersive VR music game on hand-eye coordination and reaction time speed in students. This study enrolled 32 individuals, randomly assigned to the experimental or control group. The intervention consisted of a 15-min training session of the immersive music game &quot;Beat Saber&quot;, once a day for 5 consecutive days. The primary outcomes included reaction time measurements: the plate tapping test and the ruler-drop test (Ditrich&apos;s test), trial making test (TMT) A and TMT B to assess coordination and visual attention, likewise VR sickness assessment by Virtual Reality Sickness Questionnaire (VRSQ). The secondary outcome included an energy expenditure assessment (SenseWear Armband). The data analysis revealed a statistically significant improvement in hand-eye coordination in the experimental group, with no improvement in the control group. The results were similar in measurements of reaction time. Analysis of the VRSQ questionnaire results showed a statistically significant reduction in oculomotor domain symptoms and total score during successive training days. The immersive VR music game has the potential to improve reaction time and hand-eye coordination in students.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    21100 - Other engineering and technologies

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Virtual Reality

  • ISSN

    1359-4338

  • e-ISSN

    1434-9957

  • Volume of the periodical

    28

  • Issue of the periodical within the volume

    1

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    11

  • Pages from-to

    7

  • UT code for WoS article

    001135265600004

  • EID of the result in the Scopus database

    2-s2.0-85181399906