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History, Heritage, and Memory in Video Games. Approaching the Past in Svoboda 1945. Liberation and Train to Sachsenhausen

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68378114%3A_____%2F22%3A00565688" target="_blank" >RIV/68378114:_____/22:00565688 - isvavai.cz</a>

  • Alternative codes found

    RIV/00216208:11320/22:10450519 RIV/75112779:_____/22:N0000023 RIV/00216208:11210/22:10450519 RIV/00216208:11230/22:10450519

  • Result on the web

    <a href="https://journals.sagepub.com/doi/10.1177/15554120221115402" target="_blank" >https://journals.sagepub.com/doi/10.1177/15554120221115402</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1177/15554120221115402" target="_blank" >10.1177/15554120221115402</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    History, Heritage, and Memory in Video Games. Approaching the Past in Svoboda 1945. Liberation and Train to Sachsenhausen

  • Original language description

    This article explores authenticity, immersion, and heritage in two historical video games, Svoboda 1945: Liberation and Train to Sachsenhausen. The two games use different strategies when inviting understanding, emotional attachment, and immersive experiences of past events. We draw upon a critical, self-reflective analysis of the design process and a comparison of both games. Our aim is to expand further the toolset for historical game analysis and critique by developing the terms inter-medial authenticity and procedural heritage to enable investigations of games as both representations and simulations of historical events. We show that both these aspects can contribute to the roles games can play as conveyors of historical memory and heritage.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    60101 - History (history of science and technology to be 6.3, history of specific sciences to be under the respective headings)

Result continuities

  • Project

    <a href="/en/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Creativity and Adaptability as Conditions of the Success of Europe in an Interrelated World</a><br>

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2022

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    Games and Culture

  • ISSN

    1555-4120

  • e-ISSN

    1555-4139

  • Volume of the periodical

    17

  • Issue of the periodical within the volume

    6

  • Country of publishing house

    US - UNITED STATES

  • Number of pages

    14

  • Pages from-to

    901-914

  • UT code for WoS article

    000836733000001

  • EID of the result in the Scopus database

    2-s2.0-85135476042