Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A10512188" target="_blank" >RIV/00216208:11320/25:10512188 - isvavai.cz</a>
Result on the web
<a href="https://doi.org/10.2312/dh.20253297" target="_blank" >https://doi.org/10.2312/dh.20253297</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.2312/dh.20253297" target="_blank" >10.2312/dh.20253297</a>
Alternative languages
Result language
angličtina
Original language name
Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
Original language description
This paper presents findings from three user studies conducted on digital heritage games designed to foster historical understanding and emotional engagement through immersive experiences. The evaluated games - We Grew Up in War, Those From Below, and Gulag Diaries - explore historical narratives related to conflict, migration, and forced labor. The studies involved small-scale participant groups from culturally relevant backgrounds, utilizing a mixed-methods approach comprising established game experience questionnaires, structured interviews, and facilitator observations. The results indicate that participants generally responded positively to the games, particularly appreciating their narrative depth, audiovisual design, and emotional impact. However, the studies also identified areas for improvement in terms of usability, navigation, and onboarding, especially given that the games tested were in their alpha stages. Notably, individual differences in prior gaming experience, familiarity with the technology used, and prior knowledge of the historical subject matter significantly influenced how participants engaged with and interpreted the content, while gender was also found to be a moderating factor of game experience. The findings presented in this paper offer useful insights and recommendations for digital heritage games, with an emphasis on improving user experience while maintaining historical authenticity, engaging narratives, and interactive storytelling.
Czech name
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Czech description
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Classification
Type
D - Article in proceedings
CEP classification
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OECD FORD branch
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Result continuities
Project
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Continuities
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Others
Publication year
2025
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
DH2025 proceedings
ISBN
978-3-03868-277-6
ISSN
3106-3640
e-ISSN
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Number of pages
10
Pages from-to
1-10
Publisher name
The Eurographics Association
Place of publication
Goslar, Německo
Event location
Sienna
Event date
Sep 8, 2025
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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