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Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A10512188" target="_blank" >RIV/00216208:11320/25:10512188 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.2312/dh.20253297" target="_blank" >https://doi.org/10.2312/dh.20253297</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.2312/dh.20253297" target="_blank" >10.2312/dh.20253297</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background

  • Original language description

    This paper presents findings from three user studies conducted on digital heritage games designed to foster historical understanding and emotional engagement through immersive experiences. The evaluated games - We Grew Up in War, Those From Below, and Gulag Diaries - explore historical narratives related to conflict, migration, and forced labor. The studies involved small-scale participant groups from culturally relevant backgrounds, utilizing a mixed-methods approach comprising established game experience questionnaires, structured interviews, and facilitator observations. The results indicate that participants generally responded positively to the games, particularly appreciating their narrative depth, audiovisual design, and emotional impact. However, the studies also identified areas for improvement in terms of usability, navigation, and onboarding, especially given that the games tested were in their alpha stages. Notably, individual differences in prior gaming experience, familiarity with the technology used, and prior knowledge of the historical subject matter significantly influenced how participants engaged with and interpreted the content, while gender was also found to be a moderating factor of game experience. The findings presented in this paper offer useful insights and recommendations for digital heritage games, with an emphasis on improving user experience while maintaining historical authenticity, engaging narratives, and interactive storytelling.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Result continuities

  • Project

  • Continuities

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Others

  • Publication year

    2025

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    DH2025 proceedings

  • ISBN

    978-3-03868-277-6

  • ISSN

    3106-3640

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    1-10

  • Publisher name

    The Eurographics Association

  • Place of publication

    Goslar, Německo

  • Event location

    Sienna

  • Event date

    Sep 8, 2025

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article