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Using Virtual and Augmented Reality with GIS Data

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21110%2F24%3A00375897" target="_blank" >RIV/68407700:21110/24:00375897 - isvavai.cz</a>

  • Result on the web

    <a href="https://doi.org/10.3390/ijgi13070241" target="_blank" >https://doi.org/10.3390/ijgi13070241</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.3390/ijgi13070241" target="_blank" >10.3390/ijgi13070241</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Using Virtual and Augmented Reality with GIS Data

  • Original language description

    This study explores how combining virtual reality (VR) and augmented reality (AR) with geographic information systems (GIS) revolutionizes data visualization. It traces the historical development of these technologies and highlights key milestones that paved the way for this study’s objectives. While existing platforms like Esri’s software and Google Earth VR show promise, they lack complete integration for immersive GIS visualization. This gap has led to the need for a dedicated workflow to integrate selected GIS data into a game engine for visualization purposes. This study primarily utilizes QGIS for data preparation and Unreal Engine for immersive visualization. QGIS handles data management, while Unreal Engine offers advanced rendering and interactivity for immersive experiences. To tackle the challenge of handling extensive GIS datasets, this study proposes a workflow involving tiling, digital elevation model generation, and transforming GeoTIFF data into 3D objects. Leveraging QGIS and Three.js streamlines the conversion process for integration into Unreal Engine. The resultant virtual reality application features distinct stations, enabling users to navigate, visualize, compare, and animate GIS data effectively. Each station caters to specific functionalities, ensuring a seamless and informative experience within the VR environment. This study also delves into augmented reality applications, adapting methodologies to address hardware limitations for smoother user experiences. By optimizing textures and implementing augmented reality functionalities through modules Swift, RealityKit, and ARKit, this study extends the immersive GIS experience to iOS devices. In conclusion, this research demonstrates the potential of integrating virtual reality, augmented reality, and GIS, pushing data visualization into new realms. The innovative workflows and applications developed serve as a testament to the evolving landscape of spatial data interpretation and engagement.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    21100 - Other engineering and technologies

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2024

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    ISPRS International Journal of Geo-Information

  • ISSN

    2220-9964

  • e-ISSN

    2220-9964

  • Volume of the periodical

    13

  • Issue of the periodical within the volume

    7

  • Country of publishing house

    CH - SWITZERLAND

  • Number of pages

    18

  • Pages from-to

  • UT code for WoS article

    001277025000001

  • EID of the result in the Scopus database

    2-s2.0-85199509589