On the Fast Construction of Spatial Hierarchies for Ray Tracing
The result's identifiers
Result code in IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F06%3A03121477" target="_blank" >RIV/68407700:21230/06:03121477 - isvavai.cz</a>
Result on the web
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DOI - Digital Object Identifier
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Alternative languages
Result language
angličtina
Original language name
On the Fast Construction of Spatial Hierarchies for Ray Tracing
Original language description
In this paper we will address the problem of fast construction of spatial hierarchies for ray tracing with applications in animated environments including non-rigid animations. We will discuss the properties of currently used techniques with O(N logN) construction time for kd-trees and bounding volume hierarchies. Further, we will propose a hybrid data structure blending a spatial kd-tree with bounding volume primitives.
Czech name
Není k dispozici
Czech description
Není k dispozici
Classification
Type
D - Article in proceedings
CEP classification
JC - Computer hardware and software
OECD FORD branch
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Result continuities
Project
<a href="/en/project/LC06008" target="_blank" >LC06008: Center of Computer Graphics</a><br>
Continuities
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Others
Publication year
2006
Confidentiality
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Data specific for result type
Article name in the collection
Proceedings of IEEE Symposium on Interactive Ray Tracing 2006
ISBN
1-4244-0693-5
ISSN
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e-ISSN
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Number of pages
10
Pages from-to
71-80
Publisher name
IEEE Computer Society
Place of publication
USA
Event location
Salt Lake City
Event date
Sep 18, 2006
Type of event by nationality
WRD - Celosvětová akce
UT code for WoS article
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