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On the Fast Construction of Spatial Hierarchies for Ray Tracing

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F06%3A03121477" target="_blank" >RIV/68407700:21230/06:03121477 - isvavai.cz</a>

  • Result on the web

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    On the Fast Construction of Spatial Hierarchies for Ray Tracing

  • Original language description

    In this paper we will address the problem of fast construction of spatial hierarchies for ray tracing with applications in animated environments including non-rigid animations. We will discuss the properties of currently used techniques with O(N logN) construction time for kd-trees and bounding volume hierarchies. Further, we will propose a hybrid data structure blending a spatial kd-tree with bounding volume primitives.

  • Czech name

    Není k dispozici

  • Czech description

    Není k dispozici

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    JC - Computer hardware and software

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/LC06008" target="_blank" >LC06008: Center of Computer Graphics</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2006

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Proceedings of IEEE Symposium on Interactive Ray Tracing 2006

  • ISBN

    1-4244-0693-5

  • ISSN

  • e-ISSN

  • Number of pages

    10

  • Pages from-to

    71-80

  • Publisher name

    IEEE Computer Society

  • Place of publication

    USA

  • Event location

    Salt Lake City

  • Event date

    Sep 18, 2006

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article