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Implementing a Wall-In Building Placement in StarCraft with Declarative Programming

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F13%3A00213237" target="_blank" >RIV/68407700:21230/13:00213237 - isvavai.cz</a>

  • Result on the web

    <a href="http://arxiv.org/abs/1306.4460" target="_blank" >http://arxiv.org/abs/1306.4460</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Implementing a Wall-In Building Placement in StarCraft with Declarative Programming

  • Original language description

    In real-time strategy games like StarCraft, skilled players often block the entrance to their base with buildings to prevent the opponent's units from getting inside. This technique, called "walling-in", is a vital part of player's skill set, allowing him to survive early aggression. However, current artificial players (bots) do not possess this skill, due to numerous inconveniences surfacing during its implementation in imperative languages like C++ or Java. In this text, written as a guide for bot programmers, we address the problem of finding an appropriate building placement that would block the entrance to player's base, and present a ready to use declarative solution employing the paradigm of answer set programming (ASP). We also encourage the readers to experiment with different declarative approaches to this problem.

  • Czech name

  • Czech description

Classification

  • Type

    V<sub>souhrn</sub> - Summary research report

  • CEP classification

    IN - Informatics

  • OECD FORD branch

Result continuities

  • Project

  • Continuities

    N - Vyzkumna aktivita podporovana z neverejnych zdroju

Others

  • Publication year

    2013

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Number of pages

    17

  • Place of publication

  • Publisher/client name

  • Version