All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

A Point-Based Approximate Algorithm for One-Side Partially Observable Pursuit-Evasion Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F16%3A00306672" target="_blank" >RIV/68407700:21230/16:00306672 - isvavai.cz</a>

  • Result on the web

    <a href="http://dx.doi.org/10.1007/978-3-319-47413-7_25" target="_blank" >http://dx.doi.org/10.1007/978-3-319-47413-7_25</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-47413-7_25" target="_blank" >10.1007/978-3-319-47413-7_25</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    A Point-Based Approximate Algorithm for One-Side Partially Observable Pursuit-Evasion Games

  • Original language description

    Pursuit-evasion games model many security problems where an evader is trying to escape a group of pursuing units. We consider a variant with partial observability and simultaneous moves of all units, and assume the worst-case setup, where the evader knows the location of pursuer’s units, but the pursuer does not know the location of the evader. Recent work has shown that the solution of such games is compactly representable as a collection of finite-dimensional value functions. We extend this result and propose the first practical algorithm for approximating optimal policies in pursuit-evasion games with one-sided partial observability. Our approach extends the point-based updates that exist for POMDPs to one-sided partially observable stochastic games. The experimental evaluation on multiple graphs shows significant improvementsover approximate algorithms that operate on finite game trees.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

    JC - Computer hardware and software

  • OECD FORD branch

Result continuities

  • Project

    <a href="/en/project/GA15-23235S" target="_blank" >GA15-23235S: Abstractions and Extensive-Form Games with Imperfect Recall</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2016

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    Decision and Game Theory for Security

  • ISBN

    978-3-319-47412-0

  • ISSN

    0302-9743

  • e-ISSN

  • Number of pages

    20

  • Pages from-to

    435-454

  • Publisher name

    Springer

  • Place of publication

    Basel

  • Event location

    New York

  • Event date

    Nov 2, 2016

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article

    000389821200025