All

What are you looking for?

All
Projects
Results
Organizations

Quick search

  • Projects supported by TA ČR
  • Excellent projects
  • Projects with the highest public support
  • Current projects

Smart search

  • That is how I find a specific +word
  • That is how I leave the -word out of the results
  • “That is how I can find the whole phrase”

Design and implementation of a non-linear symphonic soundtrack of a video game

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00319258" target="_blank" >RIV/68407700:21230/17:00319258 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.tandfonline.com/doi/abs/10.1080/13614568.2017.1416682" target="_blank" >https://www.tandfonline.com/doi/abs/10.1080/13614568.2017.1416682</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1080/13614568.2017.1416682" target="_blank" >10.1080/13614568.2017.1416682</a>

Alternative languages

  • Result language

    angličtina

  • Original language name

    Design and implementation of a non-linear symphonic soundtrack of a video game

  • Original language description

    The music in the contemporary video games is often interactive. The music playback is based on transitions between pieces of available music material. These transitions happen in response to evolving gameplay. This paradigm is referred to as the adaptive music. Our challenge was to design, create, and implement the soundtrack of the upcoming video game Kingdom Come: Deliverance. Our soundtrack is a collection of compositions with symphonic orchestration. Per our design decision, our intention was to implement the adaptive music in a way which respected the nature of the orchestral film score. We created our own adaptive music middleware, called Sequence Music Engine, implementing a high-level music logic as well as the low-level playback infrastructure. Our system can handle hours of video game music, helps maintain the relevance of the music throughout the video game, and minimises the repetitiveness of the individual pieces.

  • Czech name

  • Czech description

Classification

  • Type

    J<sub>imp</sub> - Article in a specialist periodical, which is included in the Web of Science database

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

  • Continuities

    S - Specificky vyzkum na vysokych skolach

Others

  • Publication year

    2017

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Name of the periodical

    NEW REVIEW OF HYPERMEDIA AND MULTIMEDIA

  • ISSN

    1361-4568

  • e-ISSN

    1740-7842

  • Volume of the periodical

    23

  • Issue of the periodical within the volume

    4

  • Country of publishing house

    GB - UNITED KINGDOM

  • Number of pages

    18

  • Pages from-to

    229-246

  • UT code for WoS article

    000423050800001

  • EID of the result in the Scopus database

    2-s2.0-85041338948