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Sound Algorithms in Imperfect Information Games

The result's identifiers

  • Result code in IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F21%3A00355540" target="_blank" >RIV/68407700:21230/21:00355540 - isvavai.cz</a>

  • Result on the web

    <a href="https://www.ifaamas.org/Proceedings/aamas2021/pdfs/p1674.pdf" target="_blank" >https://www.ifaamas.org/Proceedings/aamas2021/pdfs/p1674.pdf</a>

  • DOI - Digital Object Identifier

Alternative languages

  • Result language

    angličtina

  • Original language name

    Sound Algorithms in Imperfect Information Games

  • Original language description

    Search has played a fundamental role in computer game research since the very beginning. And while online search has been commonly used in perfect information games such as Chess and Go, online search methods for imperfect information games have only been introduced relatively recently. This paper addresses the question of what is a sound online algorithm in an imperfect information setting of two-player zero-sum games? We argue that the fixedstrategy definitions of exploitability and epsilon-Nash equilibria are ill suited to measure the worst-case performance of an online algorithm. We thus formalize epsilon-soundness, a concept that connects the worst-case performance of an online algorithm to the performance of an epsilon-Nash equilibrium. Our definition of soundness and the consistency hierarchy finally provide appropriate tools to analyze online algorithms in repeated imperfect information games. We thus inspect some of the previous online algorithms in a new light, bringing new insights into their worst case performance guarantees.

  • Czech name

  • Czech description

Classification

  • Type

    D - Article in proceedings

  • CEP classification

  • OECD FORD branch

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Result continuities

  • Project

    <a href="/en/project/GJ18-27483Y" target="_blank" >GJ18-27483Y: Online Solution Methods for Imperfect-Information Games</a><br>

  • Continuities

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Others

  • Publication year

    2021

  • Confidentiality

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Data specific for result type

  • Article name in the collection

    AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, Virtual Event, United Kingdom, May 3-7, 2021

  • ISBN

    978-1-7138-3262-1

  • ISSN

    1548-8403

  • e-ISSN

  • Number of pages

    3

  • Pages from-to

    1662-1664

  • Publisher name

    ACM

  • Place of publication

    New York

  • Event location

    virtual

  • Event date

    May 3, 2021

  • Type of event by nationality

    WRD - Celosvětová akce

  • UT code for WoS article